Spirit Dragon (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Mortal Kombat franchise, and/or include content directly affiliated with and/or owned by Warner Bros.. D&D Wiki neither claims nor implies any rights to Mortal Kombat copyrights, trademarks, or logos, nor any owned by Warner Bros.. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Spirit Dragon[edit]

Medium dragon, lawful good


Armor Class 13 (natural armour)
Hit Points 45 (7d8 + 14)
Speed 30 ft., fly 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 10 (+0) 11 (+0) 10 (+0)

Saving Throws Dex +3, Con +4, Wis +2, Cha +2
Skills Perception +4
Proficiency Bonus +2
Damage Resistances acid, cold, fire
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 4 (1,100 XP)


Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. The first time it enters a creature's space on a turn, that creature takes 11 (2d10) radiant damage.

Innate Spellcasting. The dragon's innate spellcasting ability is Charisma (spell save DC 10). The dragon can innately cast the following spells, requiring no material components:

3/day each: branding smite, detect magic

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 7 (2d6) radiant damage.

Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage plus 7 (2d6) radiant damage and the creature is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the dragon can't constrict another target.

Etherealness. The dragon enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Scorching Breath (Recharge 6). The dragon exhales divine fire in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Constitution saving throw, taking 13 (3d8) fire damage plus 13 (3d8) radiant damage on a failed save, or half as much damage on a successful one.


Spirit dragon.jpg

According to legend, it was a swarm of spirit dragons sent down by the elder gods which defeated Shao Khan when he attempted to conquer earthrealm.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: