Spirit Dragon (5e Creature)
Spirit Dragon[edit]
Medium dragon, lawful good Armor Class 13 (natural armour)
Saving Throws Dex +3, Con +4, Wis +2, Cha +2 Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. The first time it enters a creature's space on a turn, that creature takes 11 (2d10) radiant damage. Innate Spellcasting. The dragon's innate spellcasting ability is Charisma (spell save DC 10). The dragon can innately cast the following spells, requiring no material components: 3/day each: branding smite, detect magic ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 7 (2d6) radiant damage. Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage plus 7 (2d6) radiant damage and the creature is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the dragon can't constrict another target. Etherealness. The dragon enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. Scorching Breath (Recharge 6). The dragon exhales divine fire in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Constitution saving throw, taking 13 (3d8) fire damage plus 13 (3d8) radiant damage on a failed save, or half as much damage on a successful one.
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According to legend, it was a swarm of spirit dragons sent down by the elder gods which defeated Shao Khan when he attempted to conquer earthrealm. |
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