Spine Weasel (Corebound Awakening Supplement)

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Spine Weasel[edit]

Small mana beast, unaligned


Armor Class 15 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 50 ft, burrow 10 ft


STR DEX CON INT WIS CHA
8 (-1) 18 (+4) 12 (+1) 4 (-3) 14 (+2) 6 (-2)

Proficiency Bonus +2
Senses passive Perception 12
Languages


SHP = 12

Evasive Striker. The Spine Weasel can avoid attacks on a DC 12 DEX it can make a melee attack and then moves at least 10 ft.

Spine Burst (Recharge 5–6). When reduced below half SHP, it may release a sudden burst of mana, firing spines in a 10 ft radius. Each creature must succeed on a DC 12 Dexterity saving throw or take 6 (2d4 + 1) piercing damage.

Tunnel Skitter. Can move through spaces as small as 4 inches wide without squeezing.

Actions

Spine Jab. Melee Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage.

Quick Rend. Melee Attack: +5 to hit, one target. Hit: 5 (1d4 + 3) slashing damage. If this attack hits, the Spine Weasel may move up to 15 ft.



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