Spiked Ice Slime (5e Creature)
From D&D Wiki
Spiked Ice Slime[edit]
Small ooze, unaligned Armor Class 14 (natural armor)
Skills Perception +4 Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. Freezing Body. A creature that touches the ice slime or hits it with a melee attack while within 5 feet of it takes 3 (1d6) cold damage and has its speed reduced by 10 feet until the end of its next turn. Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSMultiattack. The spiked ice slime makes two ice spike attacks. Ice Spike. Ranged Weapon Attack: +5 to hit, range 20/40 ft., one target. Hit: 3 (1d6) piercing damage plus 3 (1d6) cold damage, and the target has its speed reduced by 10 feet until the end of its next turn. Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) acid damage.
|
A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Ice slimes are found in arctic environments, and have a shifting layer of ice on their surface. This ice slime has large ice shards in its mass from excessive exposure to the cold. Somehow, it is able to launch these at its prey |
Back to Main Page → 5e Homebrew → Creatures