Spider Curse (Jujutsu Kaisen Supplement)

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Spider Curse[edit]

Large undead (cursed spirit), chaotic evil


Armor Class 13 (natural armor)
Hit Points 65 (10d10+10)
Speed 40 ft


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Damage Vulnerabilities Radiant
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages
Challenge 3 (700 XP)


Cursed Energy. The curse has 10 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of it's turns.

Spider Climb The curse can climb difficult surfaces, including upside down on ceiling, without needing to make an ability check.

Invisible Force. You are entirely made out of cursed energy, meaning you cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see you. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Web Walker The curse ignores movement restrictions caused by webbing

ACTIONS

Bite Melee Weapon Attack: +4 to hit. reach 5 ft, one target. Hit: 7 (1d10+2) piercing damage. The target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a sucessful one. If the poison damage on a failed save, or half as much damage on a sucessful one. If the poison damage reduces the creature to 0 hit points, the target is stable but posoned for 1 hour even after regaining hit points, and paralyzed while poisoned in this way.

BONUS ACTIONS

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.


Improved Durability. This creature uses the Improved Durability rule.

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