Spider-Man (5e Creature)

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Spider-Man[edit]

Medium humanoid, neutral good


Armor Class 18
Hit Points 157 (15d8 + 90)
Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 26 (+8) 22 (+6) 19 (+4) 17 (+3) 18 (+4)

Saving Throws Dex +12, Con +10, Wis +7
Skills Acrobatics +12, Athletics +10, Insight +7, Investigation +8, Perception +7, Persuasion +8, Stealth +12
Damage Resistances poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
Senses darkvision 60 ft.; passive Perception 17
Languages Common
Challenge 12 (8,400 XP)


Legendary Resistance (3/Day). If Spider-Man fails a saving throw, he can choose to succeed instead.

Avoidance. If Spider-Man is subjected to an effect that allows him to make a saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Danger Sense. Spider-Man has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, he cannot be blinded, deafened, or incapacitated.

Keen Senses. Spider-Man has advantage on Perception checks.

Spider Climb. Spider-Man can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check.

Web Walker. Spider-Man ignores movement restrictions caused by webbing.

ACTIONS

Multiattack. Spider-Man makes three unarmed strike attacks.

Unarmed strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 6) bludgeoning damage.

Impact Webbing. Ranged Weapon Attack: +12 to hit, range 60/180, one target. Hit: 11 (1d6+8) bludgeoning damage and the target is restrained by webbing. As an action, the restrained creature can make a DC 18 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 10 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage.

Web Tether. Ranged Weapon Attack: +12 to hit, range 60/180, one target. Hit: the target is grappled (escape DC 18). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws.

Reel. Spider-Man pulls a Large or smaller creature grappled by him up to 25 feet toward him.


LEGENDARY ACTIONS

The Spider-Man can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Spider-Man regains spent legendary actions at the start of its turn.

Bob and Weave. Spider-Man takes the Dodge action.
Shot Web. Spider-Man uses Impact Webbing or Web Tether.
Reel. Spider-Man uses Reel.

Spider-Man_1602_Vol_1_1_Textless.jpg
The mysterious Spider-Man. (Source)

The Spider-Man is a colourfully-dressed figure from parts unknown, who uses his unnatural strength and agility to thwart crimes and protect the innocent.

Garish Apparel. The Spider-Man is easily recognized by his garish blue-and-red outfit which covers his entire body from head to toe. The sudden sight of this lurid figure clinging to a stone wall has been known to strike fear—and confusion—into the hearts of brigands and cutpurses everywhere.

Unclear Origins. None have ever seen beneath the Spider-Man’s white-eyed mask, leaving his race and identity a mystery. Some believe him to be of the humanoid races, though others believe that his alarming flexibility and spider-like traits indicate that he is some sort of transfigured Ettercap. Indeed, some go so far as to claim that the Spider-Man’s “costume” is actually his naked skin, and that he is some sort of horrifying monster that merely apes the human form to inspire terror in his victims. whatever the case may be, the Spider-Man appears to be quite real and not simply an urban legend as some would suggest.

Arachnid Abilities. The Spider-Man claims to possess “the proportionate strength, speed, and agility” of a spider, and while many have pondered exactly what this means, his physical capabilities are clearly far beyond those of any ordinary human. He has been known to lift fully laden carts over his head as easily as one might hoist a sack of potatoes, to climb up walls and along ceilings at speed, and to leap atop two-storey buildings from street level. His reflexes and ability to avoid danger are so refined that he almost seems to be glimpsing the future, and his nimbleness and startling contortions let him avoid harm with the greatest of ease.
Most famously, the Spider-Man is known to fire strands of webbing from his wrists. How he does so is a mystery; some suspect that he simply has spinnerets within his arms, while others claim to have seen peculiar devices attached to his wrists that fire the webbing in response to specific gestures. Regardless of its source, this webbing allows Spider-Man his foes with remarkable precision and from great range.


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