Spexecutor (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Spexecutor[edit]

Medium monstrosity, any alignment


Armor Class 13 (natural armor)
Hit Points 40 (9d8)
Speed 30 ft., climb 10 ft.


STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (+0) 15 (+2) 11 (+0) 7 (-2)

Skills Arcana +3, History +3, Perception +5
Senses darkvision 120 ft., passive Perception 15
Languages Common
Challenge 2 (450 XP)


Variable Illumination. The spexecutor can shed bright light in an up to 50-foot cone and dim light for an additional number of feet equal to the chosen range. The spexecutor can alter the range at will.

ACTIONS

Blood Shot (Recharge 5-6). One creature of the spexecutor's choice which is within 20 feet makes a DC 12 Dexterity saving throw, becoming poisoned and frightened on a failed save, perceiving the world around it twisting and contorting in bizarre ways. At the start of its turn, an affected creature can make a DC 14 Constitution saving throw, ending the effect on itself if successful; creatures which have been hit by the spexecutor's light ray make this save with disadvantage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Light Ray. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 1 fire damage, and the target must succeed on a DC 14 Constitution save or become blinded until the end of its next turn.


spexecutor2.png
Art by Jonathan Wojcik

A monster that effectively balances offensive power with intellectual function, the spexecutor's plastic-like, colorfully variable exoskeleton is more durable than it may appear, and its powerful brain is distributed in coils throughout this hollow framework. Each eye of is equipped to gather visual information down to the microscopic level, and can emit enough light to merely illuminate an area or render onlookers effectively blind as needed. By flexing an internal reflector array, the creature can even focus this light into a concentrated beam hot enough to ignite flammable materials. A spexecutor's eye sockets are also its twin stomachs; fungal spores, pollen and especially insects trapped against its glutinous eye surface are consumed whenever the creature blinks.
The most surprising weapon of the spexecutor is its blood, laced with a psychotropic drug and squirted from the monster's eyes when suitably distressed. Even by skin contact, the chemical can cause extreme and unpredictable visual hallucinations, further exacerbated by confusing pulses of light from the monster's eyes.
The spexecutor hates physical altercation, relying on its hallucinogen and light rays to keep enemies at bay. It prefers intellectual activities above all else, and has a tendency to hoard books, pamphlets, labels, packages or any other objects it finds with printed text, which it may read repeatedly for many hours at a time, even long after committing every word to memory.


Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Mortasheen franchise, and/or include content directly affiliated with and/or owned by Jonathan Wojcik. D&D Wiki neither claims nor implies any rights to Mortasheen copyrights, trademarks, or logos, nor any owned by Jonathan Wojcik. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png