Spellfire Wielder (3.5e Feat)
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Spellfire Wielder [General]
Absorption: As a Full Round Action, You can go into a state of Absorption. You are treated as a Rod of Absorption, adding spell levels negated to your pool of Spellfire Charges stored (Maximum equal to Constitution score). You can end the state as an immediate action.
Release: While you are not in a state of Absorption you are in a state of Release. As a standard action, you may expend these spellfire charges as a ranged touch attack (maximum range 400 feet), dealing 1d6 points of spellfire damage per spellfire level expended up to a maximum equal to your Hit Die. Spellfire damage is untyped, pure magical power. You can treat your Base Attack Bonus as equal to your total Hit Die for this attack.
A spellfire wielder can also heal a target by touch, restoring 2 hit points per spellfire charge expended for this purpose.
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