Spellfire Wielder (3.5e Feat)

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Spellfire Wielder [General]

You can use spellfire to absorb spell energy, fire destructive blasts, or heal others, much like its described in the Spellfire section of the Magic of Faerun.
Prerequisite:
Benefit:

Absorption: As a Full Round Action, You can go into a state of Absorption. You are treated as a Rod of Absorption, adding spell levels negated to your pool of Spellfire Charges stored (Maximum equal to Constitution score). You can end the state as an immediate action.

Release: While you are not in a state of Absorption you are in a state of Release. As a standard action, you may expend these spellfire charges as a ranged touch attack (maximum range 400 feet), dealing 1d6 points of spellfire damage per spellfire level expended up to a maximum equal to your Hit Die. Spellfire damage is untyped, pure magical power. You can treat your Base Attack Bonus as equal to your total Hit Die for this attack.

A spellfire wielder can also heal a target by touch, restoring 2 hit points per spellfire charge expended for this purpose.
Special: You can only take this feat as a 1st-level character. Acquiring this feat requires the approval of the DM.



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