Spell Detonation (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Spell detonation [General]

You learn to detonate a spell stopped by spell absorption, spell resistance, energy resistance, DR, ETC. When this happens you may detonate the spell, costing you both the spell slot for the spell, and another of the same level, doing 1d6 per spell level. When you do this, the spell damages the target(s) bypassing the aforementioned obstacles. This can only be done twice per encounter. Any durations are halved. Any numerics are halved. (So an acid arrow cast by a lvl 4 wizard would do 2d6 dmg, last 1 round, and do 2d4 divided by 2 dmg)
Prerequisite: Any 2 metamagic feats
Benefit: Fill in the benefits this feat grants
Normal: A spell is rendered inneffective, when stopped by spell absorption, spell resistance, energy resistance, DR, ETC.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats

Home of user-generated,
homebrew pages!


Advertisements: