Spell Balancing, Variant (5e Variant Rule)
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Variant Spell Balancing[edit]
This variant rule is made for vanilla 5e damage and hit point mechanics as written. Any variation on those might impede this rule's goal, which is to make spells deadly based on how many spell slots are available at the class level of being gained (as well as taking into account hit dice). This format is based off a table found in the DMG for balancing custom spells. You can make custom spells using these guidelines or use them to do some patchwork on existing spells.
Spell Level | One Target | Multiple Targets |
---|---|---|
Cantrip | 1d10 | 1d6 |
1st | 2d10 | 2d6 |
2nd | 3d10 | 3d6 |
3rd | 4d10 | 4d6 |
4th | 7d10 | 8d6 |
5th | 9d10 | 10d6 |
6th | 12d10 | 13d6 |
7th | 14d10 | 15d6 |
8th | 16d10 | 18d6 |
9th | 20d10 | 24d6 |
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