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Combined display of all available logs of D&D Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 21:26, 29 March 2025 Seagull talk contribs uploaded File:Gimgar warrior.jpg
- 21:26, 29 March 2025 Seagull talk contribs created page File:Gimgar warrior.jpg
- 21:24, 29 March 2025 Seagull talk contribs created page Warrior (Theous) (Created page with "{{5e Class |name=Warrior |summary=A master of stamina and martial prowess, adaptable to any battlefield situation through grit, speed, and skill. |fluff=The Warrior is the pinnacle of martial prowess, a relentless force on the battlefield who thrives in the heart of combat. With unparalleled endurance, skill, and adaptability, they carve their own path through sheer determination and unwavering resolve. Whether standing unarmored with nothing but their own strength, clad...")
- 21:16, 29 March 2025 Seagull talk contribs uploaded File:Grimgar Mage.jpg
- 21:16, 29 March 2025 Seagull talk contribs created page File:Grimgar Mage.jpg
- 20:48, 29 March 2025 Seagull talk contribs created page Mage (Theous) (Created page with "{{5e Class |name=Mage |summary=Reckless, self-taught spellcasters who skip the years of study or innate talent, and forge their own shortcut to power. |fluff=Through the remains of a camp, a human male walks through the sodden dirt, bandits lining the floor with fiery holes in their stomachs. A dwarf chants over a scroll, as magic runs through the crystal in its hand. An elven female assails her enemies with a motley collection of trinkets and techniques she picked up on...")
- 18:04, 27 March 2025 Seagull talk contribs created page Arkons (Theous) (Created page with "=== Arkons === Arkons are primarily comprised of stone, although they possess crystal cores. Arkons look almost as though they are stone golems, although this is merely a misconception, as they are not created by a wielder of the arcane arts. They are mostly comprised of metal ore, most often iron, copper, or tin, although gold and silver are not uncommon. The eyes of the Arkon resemble glowing orbs, and are typically a color resembling the metal they are composed of....")
- 18:03, 27 March 2025 Seagull talk contribs uploaded File:Arkon Race.jpg
- 18:03, 27 March 2025 Seagull talk contribs created page File:Arkon Race.jpg
- 17:54, 27 March 2025 Seagull talk contribs uploaded File:Mushling artwork.jpg
- 17:54, 27 March 2025 Seagull talk contribs created page File:Mushling artwork.jpg
- 17:45, 27 March 2025 Seagull talk contribs created page Mushlings (Theous) (Created page with "### Mushling Traits Mushling possess a diverse variety of physical features, but they all share a few core traits. _**Ability Score Increase.**_ Your Constitution score increases by 2. _**Age.**_ Mushlings grow quickly, reaching maturity by the age of four and living just under a quarter of a century. A Mushling lord lives far longer, and their lifespan is unknown. _**Size.**_ Mushling vary incredibly in size, which is determined by their age and circle. _**S...")
- 04:07, 27 March 2025 Seagull talk contribs uploaded File:Aura In the world.jpg
- 04:07, 27 March 2025 Seagull talk contribs created page File:Aura In the world.jpg
- 04:02, 27 March 2025 Seagull talk contribs created page Aura (Theous) (Created page with "= Aura (Theous Setting) = Aura is a Innate energy that is held in a person's heart. Aura is unknown and unseen by the untrained—but seasoned practitioners understand that aura is linked directly to their own heartbeat. The faster one's heartbeat, the greater aura they can draw from themselves. Though this skill comes at a cost: the more aura you tap, the more you exhaust your body. Too much use over a period of time or uncontrolled outburst can cause a state called...")
- 17:32, 26 March 2025 Seagull talk contribs created page Custom Job Skills/Skills/Aura (Theous) (Created page with "= Power System of Theous: Job Skills, Skills, and Aura = In the world of '''Theous''', every living being has access to one or more forms of power. These powers shape destiny, drive society, and determine the rise of heroes and kings alike. The power system of Theous is divided into three distinct but interconnected paths: * Job Skills – The divine path chosen at birth. * Skills – Acquired talents and per...")
- 17:09, 26 March 2025 Seagull talk contribs created page Variant Rules (Theous) (Created page with "= Variant Roles & Magic Systems = Theous features a world where magic is both boundless and dangerous. To reflect this, the following variant rules are available for campaigns looking for more mechanical flexibility and tension in magical play. == Advanced Spell Point System (with Gritty Variant) == === Overview === Using the Advanced Spell Point System removes the need for tracking spell slots. Instead, casters use a Spell Point pool—similar to how Hit Points are t...")
- 16:59, 26 March 2025 Seagull talk contribs created page 5e Classes (Theous) (Created page with "= Classes of Theous = In the world of '''Theous''', all adventurers fall into one of two major class categories: '''Warrior''' or '''Mage'''. While these may seem broad, don’t let the limited number of classes fool you—this system is built with flexibility in mind. Theous uses a "build-your-own-class" structure that gives players plenty of customizable options to create unique, personalized characters. == Class Design Philosophy == Theous is a world forged in divin...")
- 16:48, 26 March 2025 Seagull talk contribs created page File:Water class mage.jpg
- 16:47, 26 March 2025 Seagull talk contribs uploaded File:Water class mage.jpg
- 16:46, 26 March 2025 Seagull talk contribs created page Magic Affinity (Theous) (Created page with "= Elemental Magic Affinity = Magic in the world of Theous is intrinsically tied to the elements. Every creature is born with a natural connection to one or more elemental forces, and can only manipulate the types they are attuned to. == Types of Elemental Magic == Each element is tied to a damage type * '''Fire''' – Destructive and consuming, fire magic excels at offense. {{5e|Damage Type|Fire}} * '''Water''' – Fluid and adaptable, water magic emphasizes healing a...")
- 07:21, 26 March 2025 Seagull talk contribs uploaded File:TheousOverview.jpg
- 07:21, 26 March 2025 Seagull talk contribs created page File:TheousOverview.jpg
- 07:14, 26 March 2025 Seagull talk contribs created page Races (Theous) (Created page with "= Races of Theous = Theous is a world shaped by divine forces, magical calamities, and ancient bloodlines. The beings that inhabit this land are remnants of divine design, natural evolution, and arcane manipulation. Below are the known intelligent races of Theous. == Core Races == These races form the backbone of Theous’ civilizations and cultures. * Humans – Adaptable, ambitious, and historically dominant. Their legacy is equal parts triumph a...")
- 06:03, 26 March 2025 Seagull talk contribs created page History (Theous) (Created page with "== Theous: 1st Civilization Calendar == === 1st Year – The Creation === The gods of the Upper Plains created the world of '''Theous''' as a testing ground for magic and magical creatures. === 30th Year – Birth of Sentience === The gods created the first sentient races of the world. === 500th Year – The Three Kingdoms Rise === Three major kingdoms were established: * '''The Land of Man''' – Believing humans were destined to rule the world. Their ideology, roote...")
- 05:56, 26 March 2025 Seagull talk contribs created page Cosmology (Theous) (Created page with "== Godly Planes == All deities maintain their own planes. When a mortal dies, their soul travels to their deity’s plane of existence, where it is judged and dealt with according to the deity’s nature and laws. === Blessed Beneficence === Creatures of good alignment are welcomed and nourished by the divine energy of this realm. * While on this plane, good-aligned creatures benefit from the effects of the [https://www.dndbeyond.com/spells/bless bless] spell. * After...")
- 05:46, 26 March 2025 Seagull talk contribs created page Society (Theous) (Created page with "== Common Currency == frameless|center === Uper === A cheap, cost-efficient copper coin used by peasants and the less fortunate. Commonly used to break up larger Absidian Amph payments. === Absidian Amph === ''A small, thin coin made of cast obsidian.'' Though made from a cheap material, obsidian coins are hard to manufacture. This coin is the standard for middle-class citizens of WIP. === Gatecoin === ''A coin made of silver, used common...")
- 05:45, 26 March 2025 Seagull talk contribs uploaded File:Money in theous.jpg
- 05:45, 26 March 2025 Seagull talk contribs created page File:Money in theous.jpg
- 05:33, 26 March 2025 Seagull talk contribs created page Magic (Theous) (Created page with "== How Rare is Magic? == ''The mankind approaches to nature with their own history, concept and understanding. And the nature embraces them all. Thus the magic is so beautiful.'' While magic is widespread, the '''scope''' of magic is limited. Low-level spells are a part of everyday life, but high-level magic remains remarkable. === Common Magic === Cantrips and 1st level spells are commonplace. Low level Mages and some Civilians can all produce these sorts of effec...")
- 05:33, 26 March 2025 Seagull talk contribs created page File:A-shipwright-MagicScript.jpg
- 05:33, 26 March 2025 Seagull talk contribs uploaded File:A-shipwright-MagicScript.jpg
- 18:19, 25 March 2025 Seagull talk contribs created page The World Of Theous (5e Campaign Setting) (Created page with "{{Campaign Setting Rating}} = <!- Setting -> = <!-- General info about campaign information. --> == Campaign Setting Information == {| class="column" style="width: 100%;" cellspacing="0" cellpadding="0" |- | style="width: 33%;" | '''<BIG>Players Guide</BIG> ;Classes :A quick look at what classes are in your world and how they each fit in. ;Equipment :Various gear, goods, equipment and magical items available to cha...")
- 06:14, 10 February 2025 Seagull talk contribs created page Seagulls homebrew (Created page with "Vlad The Impaler (JJK) Medium(Undead), Lawful Evil, Armor Class 19 Hit Points 550 (30d12 + 256) Speed 30 ft. STR 26 (+8) DEX 16 (+2) CON 22 (+6) INT 22 (+1) WIS 12 (+1) CHA 16 (+1) Saving Throws Con +3, Int +3, Wis +3 Skills Insight +3 Senses passive Perception 11 Resistances: Piercing, poison Immunities: Nonmagical Bludgeoning, Piercing, Slashing Languages Common Challenge 16 (5) Innate Spellcasting (Psionics). The creature ’s innate spellcasting ability is Intellig...")
- 22:25, 21 January 2025 User account Seagull talk contribs was created