User contributions for Rules.Mechanic
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10 May 2020
- 13:1613:16, 10 May 2020 diff hist +1 m Combat Realism - Defense and Armor Options (5e Variant Rule) →Option 5: Harmonized (The Grand Unified Theory)
- 13:1513:15, 10 May 2020 diff hist +142 m Combat Realism - Defense and Armor Options (5e Variant Rule) →Option 5: Harmonized (The Grand Unified Theory)
- 13:1313:13, 10 May 2020 diff hist 0 m Combat Realism - General Combat Considerations (5e Variant Rule) No edit summary
- 13:1313:13, 10 May 2020 diff hist +1,475 Combat Realism - Weapons and Armor (5e Variant Rule) No edit summary
- 12:3212:32, 10 May 2020 diff hist +75 m Combat Realism - Combat Tactics Options (5e Variant Rule) No edit summary
- 12:2512:25, 10 May 2020 diff hist +124 m Combat Realism - Combat Tactics Options (5e Variant Rule) →Called Shot
- 12:1312:13, 10 May 2020 diff hist 0 m Combat Realism - Defense and Armor Options (5e Variant Rule) No edit summary
- 12:0612:06, 10 May 2020 diff hist +254 Combat Realism - Defense and Armor Options (5e Variant Rule) No edit summary
13 April 2020
- 20:5820:58, 13 April 2020 diff hist +6,445 N Combat Realism - General Combat Considerations (5e Variant Rule) v1.0 (Rules Mechanic): Some general combat considerations
- 18:1518:15, 13 April 2020 diff hist +36 m Combat Realism - Weapons and Armor (5e Variant Rule) No edit summary
- 11:5611:56, 13 April 2020 diff hist +6,990 N Combat Realism - Combat Tactics Options (5e Variant Rule) v1.0 (Rules Mechanic): Some combat tactic options
11 April 2020
- 22:4922:49, 11 April 2020 diff hist −1 m Combat Realism - Hit Point recovery (5e Variant Rule) No edit summary
- 22:4522:45, 11 April 2020 diff hist −148 m Combat Realism - Being Outnumbered (5e Variant Rule) No edit summary
- 22:3922:39, 11 April 2020 diff hist +8,563 N Combat Realism - Weapons and Armor (5e Variant Rule) v1.0 (Rules Mechanic): Some simple optional rules to improve the realism of weapons and armor.
- 20:3520:35, 11 April 2020 diff hist +109 m Combat Realism - Hit Points scaling (5e Variant Rule) →Combat Realism - Hit Points scaling
- 10:5110:51, 11 April 2020 diff hist +58 m Combat Realism - Hit Point recovery (5e Variant Rule) →Homebrew option
- 10:4910:49, 11 April 2020 diff hist +256 m Combat Realism - Being Outnumbered (5e Variant Rule) →Options that give an Attack Bonus to the attackers
10 April 2020
- 22:1522:15, 10 April 2020 diff hist +10,657 N Combat Realism - Being Outnumbered (5e Variant Rule) v1.0 (Rules Mechanic): Defining the advantage from outnumbering your opponent(s).
9 April 2020
- 21:5621:56, 9 April 2020 diff hist +2 m Combat Realism - Hit Point recovery (5e Variant Rule) No edit summary
- 19:2019:20, 9 April 2020 diff hist +59 m Combat Realism - Hit Points scaling (5e Variant Rule) →Combat Realism - Hit Points scaling
- 19:1519:15, 9 April 2020 diff hist +2,579 N Combat Realism - Hit Point recovery (5e Variant Rule) v1.0 (Rules Mechanic): Improving the realism of D&D 5e HP recovery with rest.
- 17:5017:50, 9 April 2020 diff hist −1 m Combat Realism - Hit Points scaling (5e Variant Rule) →Creature hit-points
- 17:4817:48, 9 April 2020 diff hist +877 m Combat Realism - Defense and Armor Options (5e Variant Rule) Using DMG convertion for Proficiency Bonus
8 April 2020
- 22:4222:42, 8 April 2020 diff hist +2,917 N Combat Realism - Hit Points scaling (5e Variant Rule) v1.0 (Rules Mechanic): Improving the realism of D&D 5e HP scaling.
- 20:3220:32, 8 April 2020 diff hist +431 Combat Realism - Defense and Armor Options (5e Variant Rule) No edit summary
8 March 2020
- 12:2312:23, 8 March 2020 diff hist +69 m Combat Realism - Defense and Armor Options (5e Variant Rule) No edit summary
- 11:4111:41, 8 March 2020 diff hist +13 m Talk:Combat Realism - Defense and Armor Options (5e Variant Rule) No edit summary current
- 11:3811:38, 8 March 2020 diff hist +79 N Talk:Combat Realism - Defense and Armour Options (5e Variant Rule) Rules.Mechanic moved page Talk:Combat Realism - Defense and Armour Options (5e Variant Rule) to Talk:Combat Realism - Defense and Armor Options (5e Variant Rule): US English Spelling current Tag: New redirect
- 11:3811:38, 8 March 2020 diff hist 0 m Talk:Combat Realism - Defense and Armor Options (5e Variant Rule) Rules.Mechanic moved page Talk:Combat Realism - Defense and Armour Options (5e Variant Rule) to Talk:Combat Realism - Defense and Armor Options (5e Variant Rule): US English Spelling
- 11:3811:38, 8 March 2020 diff hist +74 N Combat Realism - Defense and Armour Options (5e Variant Rule) Rules.Mechanic moved page Combat Realism - Defense and Armour Options (5e Variant Rule) to Combat Realism - Defense and Armor Options (5e Variant Rule): US English Spelling current Tag: New redirect
- 11:3811:38, 8 March 2020 diff hist 0 m Combat Realism - Defense and Armor Options (5e Variant Rule) Rules.Mechanic moved page Combat Realism - Defense and Armour Options (5e Variant Rule) to Combat Realism - Defense and Armor Options (5e Variant Rule): US English Spelling
- 11:2711:27, 8 March 2020 diff hist +1,558 Combat Realism - Defense and Armor Options (5e Variant Rule) Rules for overcoming damage reduction (added to Option 4 - The Purist) and minor other edits.
7 March 2020
- 23:0723:07, 7 March 2020 diff hist +48 m Combat Realism - Defense and Armor Options (5e Variant Rule) →Epilogue
- 23:0623:06, 7 March 2020 diff hist −1 m Combat Realism - Defense and Armor Options (5e Variant Rule) →Combat Realism - Defense and Armour Options
- 23:0523:05, 7 March 2020 diff hist +920 N Talk:Combat Realism - Defense and Armor Options (5e Variant Rule) D1 Rules Mechanic: Combat Realism - Defense and Armour Options
- 22:3822:38, 7 March 2020 diff hist +9,022 N Combat Realism - Defense and Armor Options (5e Variant Rule) v1.0 (Rules Mechanic): Improving the realism of D&D 5e combat by adding defensive skill and ensuring that armour can cushion blows.