User contributions for Kolchak
Jump to navigation
Jump to search
31 March 2021
- 01:0001:00, 31 March 2021 diff hist 0 m Pirate Garb (5e Equipment) Undo revision 1118093 by 74.207.174.95 (talk) No reason for this change. Class specifically splits focus on Dex and Cha, so expecting maxed out dex bonus before level 12 is a bit much. current Tag: Undo
26 February 2021
- 16:1616:16, 26 February 2021 diff hist +604 Pirate (5e Class) Removed 'pass resistance' due to poor reasoning. It could kill a Tarrasque, if it didn't use it's ability to just choose to succeed a saving throw, and didn't find a way to rest or heal, in 100-600 rounds.
3 April 2018
- 05:2205:22, 3 April 2018 diff hist −55 Pirate (5e Class) Starting with pirate garb is ridiculously good with no cost. The Pirate garb is not just a puffy shirt. And the +2 AC from the hat is too good at level 4. Making the Pirate a tank is what Feats are for.
- 05:1505:15, 3 April 2018 diff hist −695 Pirate (5e Class) Adding a Fighting style just makes the pirate a better choice than Fighter for any of the fighter's roles. Plus "Dueling" fighting style with Dueling Ace class feature? Confusing.
5 June 2017
- 23:1123:11, 5 June 2017 diff hist −2 Pirate (5e Class) A level 14 blind with minuscule damage that can last up to 1 turn? That's ridiculous. The point was to make cheap shot worth using, not make it another flavor of useless.
- 23:0223:02, 5 June 2017 diff hist +121 Pirate (5e Class) Fixed Reputation level spread, secured Death from Above as a fight starter, not an excuse to carry a ladder.
- 22:4622:46, 5 June 2017 diff hist −1 Pirate (5e Class) An AOE that hits everything in 12 square radius regardless of saves that does at the very least 6 damage and the most 48 damage to every single one of them? And you get to do it again after a short rest? That's a bit much even for me.
- 22:3322:33, 5 June 2017 diff hist +102 Pirate (5e Class) At level 10, taking 50 damage from a single hit is a possibility, by level 17 it should be the norm. The halfing is necessary for this skill to be useful at all above level 14 let alone level 17.
- 22:2422:24, 5 June 2017 diff hist 0 m Pirate (5e Class) No edit summary
- 22:2322:23, 5 June 2017 diff hist +3 Pirate (5e Class) No reason to nerf the dueling die was given. At level 20 even if you're landing all 3 attacks, thats 18 average bonus damage a turn, making it 15 instead isn't doing anything but gimping the class for no reason.
- 22:0822:08, 5 June 2017 diff hist −21 Pirate (5e Class) +3 AC past level 12 is laughable, and Fencing Adept uses your reaction, you have no 2nd reaction to use once you get to Fencing Master.
- 21:5821:58, 5 June 2017 diff hist −8 Pirate (5e Class) Absolutely no reason for Glaives to be a pirate weapon.
- 21:5521:55, 5 June 2017 diff hist +10 Talk:Pirate (5e Class) No edit summary
21 October 2016
- 22:4622:46, 21 October 2016 diff hist +462 Talk:Pirate (5e Class) No edit summary
1 October 2016
- 13:0813:08, 1 October 2016 diff hist +1,618 Pirate (5e Class) Added Fearful Inspiration, removed pointless/intelligence based limitations, returned creation skill amount to 3 from 2, reworked Explosives Expert and Explosives master.
27 September 2016
- 19:5719:57, 27 September 2016 diff hist −1 m Pirate (5e Class) Minor corrections, added link to Pirate Garb
- 19:3819:38, 27 September 2016 diff hist +796 Pirate (5e Class) Clarifying Dueling Ace, adding flavor to Rigging Monkey, and making Sturdy Sea Legs and Pirate Garb worthwhile.
- 09:4609:46, 27 September 2016 diff hist +5,738 Pirate (5e Class) Dueling overhaul, reasons included in comments. Added Description for Extra Attack (2). Changed all instances of Duelling to Dueling. (I think.)
26 September 2016
- 22:2422:24, 26 September 2016 diff hist +517 Talk:Pirate (5e Class) No edit summary