Space Marine, Unarmored (5e Creature)
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Unarmored Space Marine
Large humanoid (human), any non-good alignment
Saving Throws Str +7, Con +7, Wis +6
Martial Advantage. Once per turn, the space marine can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the space marine that isn't incapacitated.
Multiattack. The space marine makes two unarmed strike attacks.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.
Acid Spit. Melee Weapon Attack: +5 to hit, range 20/60, one target. Hit: 7 (2d6) acid damage.
Even without his distinctive arms and armour, a space marine is a dangerous foe, capable of snapping a lesser man’s limbs with his unarmed strikes and spitting acid that can chew through stone. These statistics represent an unarmed and unarmoured space marine.
- Space Marines (5e Creature)
- Space Marine, Tactical (5e Creature), for statistics representing an armed and armoured space marine.