Space Marine, Unarmored (5e Creature)

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Unarmored Space Marine[edit]

Large humanoid (human), any non-good alignment


Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 20 (+5) 16 (+3) 18 (+4) 16 (+3)

Saving Throws Str +7, Con +7, Wis +6
Skills Athletics +7, Intimidation +5, Perception +6
Damage Resistances poison
Senses darkvision 60 ft.; passive Perception 16
Languages Common, one regional dialect
Challenge 4 (1,100 XP)


Brave. The space marine has advantage on saving throws against being frightened.

Keen Senses. The space marine has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

Martial Advantage. Once per turn, the space marine can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the space marine that isn't incapacitated.

Regeneration. The space marine recovers 5 hit points at the start of each of its turns as long as it has at least 1 hit point remaining.

Superhuman Biology. The space marine has advantage on saving throws against poison, nonmagical diseases, and the effects of exposure to extreme heat and extreme cold.

ACTIONS

Multiattack. The space marine makes two unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Acid Spit. Melee Weapon Attack: +5 to hit, range 20/60, one target. Hit: 7 (2d6) acid damage.


See Space Marines (5e Creature)

Even without his distinctive arms and armour, a space marine is a dangerous foe, capable of snapping a lesser man’s limbs with his unarmed strikes and spitting acid that can chew through stone. These statistics represent an unarmed and unarmoured space marine.

See Also[edit]


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