Soul Ent (5e Creature)

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Soul Ent[edit]

Medium undead, neutral evil


Armor Class 10
Hit Points 52 (15d8 - 15)
Speed 0 ft., fly 35 ft. (hover)


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 9 (-1) 7 (-2) 9 (-1) 15 (+2)

Skills Intimidation +4, Perception +1
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Resistances cold, fire; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities acid, necrotic
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 11
Languages
Challenge 3 (700 XP)


Twisted Visage. When a creature sees a soul ent for the first time in its life, it must succeed in a DC 10 Constitution saving throw or become frightened for 1 minute.

Incorporeal Movement. The soul ent can move through other creatures and objects as if they were difficult terrain. It takes 5 (2d4) force damage if it ends its turn inside an object, and any creature the soul ent moves through in this way must make a DC 12 Wisdom saving throw, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting. The soul ent's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The soul ent can innately cast the following spells, requiring no material components:

At will: eldritch blast
1/day: bane

ACTIONS

Paralyzing Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the beginning of each of its turns, ending the effect on itself on a success.

Form Specter. The soul ent targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the soul ent's control. The soul ent can have no more than two specters under its control at one time.


Soul ents are very similar to void wraiths, also being an embodiment of the hunger of the Void. They are suffused with its energy, and their mere passage through any world leaves nearby plants blackened and withered. However, they are not fully part of the Void. Instead, their soul hangs in limbo between the Material Plane and the Void, unwilling to call either their home. They seek only closure, and will actively antagonize anyone they come across not to take their soul, but in the hopes that they will be freed from their horrible existence.

Undead Nature. A soul ent doesn't require air, food, drink, or sleep.

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