Void Wraith (5e Creature)
Void Wraith[edit]
Medium undead, neutral evil Armor Class 20 (natural armor)
Saving Throws Cha +10 Twisted Visage. When a creature sees a void wraith for the first time in its life, it must succeed in a DC 13 Constitution saving throw or become frightened for 5 minutes. Incorporeal Movement. The void wraith can move through other creatures and objects as if they were difficult terrain. It takes 2 (1d4) force damage if it ends its turn inside an object, any creature the void wraith moves through in this way must make a DC 18 Wisdom saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. Innate Spellcasting. The void wraith's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The void wraith can innately cast the following spells, requiring no material components: At will: eldritch blast, spare the dying, thaumaturgy, vicious mockery Turn Resistance. The void wraith has advantage on saving throws against any effect that turns undead. ACTIONSMultiattack. The void wraith makes three melee attacks or casts two spells and a cantrip. Paralyzing Touch. Melee Spell Attack: +10 to hit, reach 5 ft., one creature. Hit: 25 (6d6 + 4) necrotic damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the beginning of each of its turns, ending the effect on itself on a success.
LEGENDARY ACTIONSThe void wraith can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The void wraith regains spent legendary actions at the start of its turn. Cantrip. The void wraith casts one spell it can cast at will. |
The void wraiths are the embodiment of the unfeeling hunger that the Void can have, concentrated into an incorporeal form that seeks to take all souls to the Void. They are suffused with its energy, and its mere passage through any world leaves nearby plants blackened and withered. Animals flee from its presence. Even small fires can be extinguished by the sucking oblivion of its horrifying and unorthodox existence. Bereft of Body. A void wraith can move through solid creatures and objects as easily as if they were fog. Call of the Abyss. The soul of any creature slain by a void wraith is instantly transported to the Void, and in 24 hours they will become a void wraith themselves. Undead Nature. A void wraith doesn't require air, food, drink, or sleep. |
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