Soul-Mate [General, Role Play]
You share an empathic link with your lover.
You and another person (usually your lover) must willingly join your souls, meaning each of you must take this feat at the same time (normally during a religious ceremony; typically a wedding). Each of you will always sense the emotional state and general health of the other, whatever the distance may be between you. You gain a +10 insight bonus
and Sense Motive
checks with your soul-mate. In addition, you are as opposed to harming or betraying your soul-mate as you are to killing yourself – which will render seduction and many compulsion spells ineffective.
If your soul-mate is murdered you gain a +2 morale bonus
on all rolls necessary to exact revenge on the murderer. Edit:
The morale bonus applies to anything involving your soul-mate, such as attacking a monster who is attacking your soul-mate; if you heal your soul-mate for 2 more points of damge, etc.
The main benefit (at least from a role-playing perspective) of this feat is that love between two soul-mates is exquisitely better than any mundane love affair. Bluff and Sense Motive can be used to communicate silently without others understanding the messages.
- Author: Dominique Crouzet, Carl Cramér © Dominique Crouzet, Carl Cramér 2002 This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Back to Main Page → 3.5e Homebrew → Character Options → Feats → General Feats
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Role Playing
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.