Sosmunii Thinplate (3.5e Equipment)

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Sosmunii Thinplate [Light]
Maximum Dex Bonus: +6
Armor Check Penalty: -1
Arcane Spell Failure Chance: 15%
Hardness: 10
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 100 gp 200 gp +3 1-1/2 lb. 1
Diminutive 100 gp 200 gp +3 1-1/2 lb. 1
Tiny 100 gp 200 gp +3 1-1/2 lb. 3
Small 200 gp 400 gp +4 7-1/2 lb. 7
Medium 200 gp 400 gp +4 15 lb. 15
Large 400 gp 800 gp +4 30 lb. 30
Huge 800 gp 1,600 gp +4 75 lb. 60
Gargantuan 1,600 gp 3,200 gp +4 120 lb. 120
Colossal 3,200 gp 6,400 gp +4 180 lb. 240
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.

Sosmunii Thinplate Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel 200 gp 10 15
Adamantine 5,200 gp 20 20 Grants wearer DR 1/—
Crystal, Deep 1,200 gp 10 20 No rusting
Crystal, Mundane 200 gp 8 16 No rusting
Dragonhide 1,000 10 Usable by druids
Mithral 1,200 gp 15 15 Half weight,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

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