Soshokzii Lightmail (3.5e Equipment)

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Soshokzii Lightmail [Light]
Maximum Dex Bonus: +4
Armor Check Penalty: −3
Arcane Spell Failure Chance: 10%
Hardness: 10
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 140 gp 280 gp +3 2 lb. 2
Diminutive 140 gp 280 gp +3 2 lb. 5
Tiny 140 gp 280 gp +3 2 lb. 10
Small 280 gp 560 gp +5 10 lb. 20
Medium 280 gp 560 gp +5 20 lb. 40
Large 560 gp 1,120 gp +5 40 lb. 80
Huge 1,120 gp 2,240 gp +5 100 lb. 160
Gargantuan 2,240 gp 4,480 gp +5 160 lb. 320
Colossal 4,480 gp 8,960 gp +5 240 lb. 640
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Description[edit]

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.

Soshokzii Lightmail Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel 280 gp 10 40
Adamantine 5,280 gp 20 53 Grants wearer DR 1/—
Crystal, Deep 1,280 gp 10 20 No rusting
Crystal, Mundane 280 gp 8 16 No rusting
Dragonhide 1,160 10 8 Usable by druids
Mithral 1,280 gp 15 40 Half weight,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

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