Sonic Hawk (Corebound Awakening Supplement)

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Sonic Hawk[edit]

Medium mana beast, unaligned


Armor Class 16 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 20 ft, fly 90 ft


STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Skills Perception +6
Proficiency Bonus +3
Senses passive Perception 16
Languages


SHP = 45

MP (Mana Points) = 20

Mana Core: Dormant Wind Aspect. Resistance to non-magical ranged attacks.

Sound Burst (3 MP). The Sonic Hawk can emit a burst of sonic force in a 10-foot cone. Creatures must make a DC 14 CON saving throw or take 10 (3d6) thunder damage and be deafened for 1 minute.

Dive Bomb. When flying at least 40 ft straight, the Hawk’s next melee attack deals an extra 2d6 damage.

Minor Spellcasting. Can cast sells up to 3 difficulty.

Actions

Talon Strike. Melee Attack: +6 to hit, reach 5 ft, one target. Hit: 9 (1d10 + 4) slashing damage.

Sonic Screech (Recharge 4–6). Emits a thunderous scream in a 30-foot line. Creatures must succeed on a DC 13 Constitution save or take 13 (3d8) thunder damage and be pushed 10 feet back.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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