Society (Appalachia)

From D&D Wiki
Jump to navigation Jump to search

Society of Appalachia[edit]

Duke Cotton[edit]

Cotton is no longer king. But it is still a duke. Elven Indians destroyed all the great cotton plantations of the South and slavery along with them. Yet the black humans were never really the best at picking cotton. The halflings, being short and tough were always the best. Black humans refuse to ever pick cotton agains, but with the great plantations destroyed, cotton is mainly grown on small farms in valleys here and there in the Appalachians, wither cotton is picked by halflings. Sometimes the halflings are servants, and sometimes the halflings are cotton farm owners. The halflings seem to like it and have discovered a cotton brew called cotton gin, and so they tend to sneak some of the cotton away that they pick and make cotton gin out of it.

Cotton Gin
A brew made from cotton invented by halfling brewers. Quite strong and tasting of boles.
Slavery

Slavery still exists in a few surviving plantations in Northern Georgia run by half-elven slave owners. When the elves destroyed the slave plantations of the humans, they left a few half-elven ones intact.

Gnome York[edit]

About 1/3 of New York is human, about 1/3 is gnome, and about 1/3 is half-gnome. New York is home to a vibrant community of thousands of artificers. There are about as many automatons in New York as people.

Appalachia Proper[edit]

The home of castles and kingdoms, Princesses, and Knights, Rangers and Druids.

Alignments[edit]

Alignments are less important than back stories and backgrounds in this campaign.