Snow War Golem (5e Creature)

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Snow War Golem[edit]

Medium construct, unaligned


Armor Class 14 (natural armour)
Hit Points 60 (8d8 + 24)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 17 (+3) 5 (-3) 11 (+0) 3 (-4)

Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralysed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator, but can't speak them
Challenge 5 (1,800 XP)


Berserk. Whenever the golem starts its turn with 20 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Brute. A melee weapon deals one extra die of its damage when the golem hits with it.

Constructed Fortitude. If damage reduces the golem to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the golem drops to 1 hit point instead.

False Appearance. While the golem is not moving, it appears to be a mound of snow.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Wounded Fury. While it has 10 hit points or fewer, the golem has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

ACTIONS

Multiattack. The golem makes three melee attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) bludgeoning damage.

REACTIONS

Parry. The golem adds 3 to its AC against one melee attack that would hit it. To do so, the golem must see the attacker and be wielding a melee weapon.

A snow golem with the War Golem template applied to it. Snow war golems are mighty constructs with bodies made from densely packed snow and ice.

Constructed Nature. A snow war golem doesn't require air, food, drink, or sleep.



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