Sniper (5e Subclass)
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The Sniper subclass represents the strategy of one who patiently waits for the right opportunity. With only a bow at their side, a sniper can pick off targets at a moment's notice
Close Quarters Fighting
When you take this subclass at 3rd level, your practice with bows and crossbows allows you to maneuver them in small spaces. Bows and crossbows impose no disadvantages when used on a target that is 5ft (or further) away from you. Being put at disadvantage for reasons other than close proximity still apply.
At 3rd level, you learn how to improve your weapons. Modifying your equipment has allowed you to gain a +1 to hit for all bows and crossbows. This bonus increases to +2 at 11th level, and +3 at 15th level.
By 7th level, you have learned to draw and fire arrows and bolts faster. You gain an extra attack made with bows and crossbows. In addition, crossbows can be reloaded as a bonus action.
At 11th level, you have learned how to focus your attention on a target. As a bonus action, if the target is a creature from a type chosen by your Favored Enemy feature, you can mark a target. The marked target has disadvantage on Dexterity (Stealth) checks made to hide, cannot benefit from half cover or three-fourths cover and suffers a -1 penalty to its AC while marked. You may only have one marked target at a time and can use this feature a number of times equal to your An ability score was not entered for this template! modifier (minimum 1).
One with the Bow
Starting at 15th level, your ability to fire arrows and bolts from your bows has become second nature to you. At the beginning of each of your turns, you roll a 1d4 to determine one of the following outcomes:
- 1-2 You gain a quick burst of haste allowing you to make one additional attack this turn.
- 3-4) You focus the attack intensely, your next attack roll will gain a bonus equal to your proficiency bonus.