Slingshot (3.5e Impulse)

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Slingshot
Lesser Impulse
Casting time: Standard action
Range: 15ft + 10ft/level
Target: Creature (or square)
Power: 1d6 piercing damage/projectile (max 1 projectile/Int)
Duration: Instantaneous
Saving Throw: Reflex halves
Spell Resistance: No


The Force Savant creates a singularity approximately 5cm in diameter and uses it to accelerate a handful of small projectiles, such as coins or large pebbles. The singularity must be collapsed at just the right moment, else the spray of projectiles can shoot off in a random direction... or worse, directly at the Force Savant.

Make a ranged touch attack against your target. If you roll a 1-3, you have struck yourself. If you miss, you mistimed the collapse of the gravity well and the projectiles spray off in a random direction, at the DM's discretion. The target of this ability is permitted a reflex save to halve the damage they take.

Creatures adjacent to the target take 1d6 points of piercing damage from the scattered projectiles. Any creatures in this area of effect are permitted a reflex save to avoid all damage.

Slingshot does not directly attack the target and is not affected by spell resistance or spell immunity. At the DM's discretion, small projectiles other than coins or pebbles may be used and may change the damage values or types; for example, a DM may allow flasks of Alchemist's Fire or a similar substance to be thrown.


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