Slime (5e Creature)

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Slime[edit]

Small ooze (slime), any alignment


Armor Class 11
Hit Points 11 (2d6 + 4)
Speed 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 10 (+0) 11 (+0) 16 (+3)

Saving Throws Con +4, Cha +5
Proficiency Bonus +2
Damage Vulnerabilities lightning, slashing, thunder
Damage Resistances acid, bludgeoning, cold, fire, poison
Senses passive Perception 10
Languages any one language
Challenge 1/4 (50 XP)


Almalgoomation. As an action three slimes merge to create a Slime Stack, or 8 slimes merge to create a King Slime.

ACTIONS

Gum Drop. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Meditation. The slime regains 5 hit points.

Call for Help. The slime calls for aid, at the end of its next turn another slime appears within 30 ft and acts as a subordinate ally to the slime. Slimes that are called by this feature remain for 1 minute or until reduced to 0 Hit Points, and can only use call for help once each.


Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus on the force of friendship, they can make a miraculous metamorphosis.

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