Slime (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: What kind of action do the slimes need to use to use Amalgoomation? Call for Help needs more mechanics. Where does the allied slime appear? How quickly does it arrive? Does the slime obey the first slime's commands? How long does the other slime remain for? Can the other slime use Call for Help to call more slimes? What's stopping multiple slimes from continuously using Call for Help to call infinitely many slimes? 17:52, 26 August 2024 (MDT)


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Slime[edit]

Small ooze (slime), any alignment


Armor Class 11
Hit Points 11 (2d6 + 4)
Speed 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 10 (+0) 11 (+0) 16 (+3)

Saving Throws Con +4, Cha +5
Proficiency Bonus +2
Damage Vulnerabilities lightning, slashing, thunder
Damage Resistances acid, bludgeoning, cold, fire, poison
Senses passive Perception 10
Languages any one language
Challenge 1/4 (50 XP)


Almalgoomation. Three slimes merge to create a Slime Stack, or 8 slimes merge to create a King Slime.

ACTIONS

Gum Drop. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Meditation. The slime regains 5 hit points.

Call for Help. The slime calls for aid, another slime appears and acts as an ally to the slime.


Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. They're unimpressive alone, but if a few of them focus on the force of friendship, they can make a miraculous metamorphosis.

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