Sledge Bro (5e Creature)

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Sledge Bro[edit]

Medium humanoid, lawful neutral


Armor Class 18 (natural armor)
Hit Points 114 (12d8 + 60)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 20 (+5) 10 (+0) 10 (+0) 13 (+1)

Saving Throws Str +8, Con +8
Skills Athletics +8
Proficiency Bonus +3
Senses passive Perception 10
Languages Common
Challenge 7 (2,900 XP)


Brave. The sledge bro has advantage on saving throws against being frightened.

Standing Leap. The sledge bro's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Multiattack. The sledge bro makes three attacks.

Throwing Sledgehammer. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

BONUS ACTIONS

Ground Pound (Recharge 5-6). The sledge bro makes a high jump, landing with such force it shakes the ground. Each creature touching the ground within 30 feet of where it lands must make a DC 16 Constitution saving throw or be stunned until the end of its next turn.


Sledge bros are troops of the Koopa Kingdom of the elite bro line. Like the other bros, they were once regular koopa troopas before being altered by special koopa magic. While they can no longer hide in their shells, they have far greater agility, strength, and toughness than before.
Sledge bros are bulkier versions of hammer bros, specializing in strength and toughness rather than agility. They throw large sledgehammers rather than the claw hammers of their skinnier relatives. Sledge bros can jump similarly to the other bro variants, but they can ground pound when they land, using their considerable girth to shake the ground and stun grounded foes nearby.

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