Sky Tiefling (5e Race Variant)
Sky Tielfing Traits[edit]
While traditional tieflings still exist, when visiting Beachblush, you're almost equally as likely to meet a sky tiefling, a rare breed of tieflings who take on a slightly more bird-like appearance, their origins are long lost to time, but their people are far from gone.
Sky Tieflings have light feathering on the face (from the nose to the forehead, avoiding the eyes, some males will grow a down-like substance on the chin, jaw, and lip) and forearms. Where most tieflings would have a head full of hair, sky tieflings have a thin, flexible plumage that runs from normal colors like brown and blonde to more exotic blues and purples. Their heavily feathered wings are located on the lower back and have a wingspan of typically 8-12 feet when stretched out to their maximum length (this does not effect the creature's size category, which remains medium). Sky tieflings have short, nearly blunt horns in place of the more pronounced horns of the main tieflings, they also lack the characteristic tails of regular tieflings. Their pigmentation can vary wildly from traditional pinks and browns to blues, reds, and purples, and while some regular tieflings have hooves, sky tieflings (depending on their heritage) may have bird talons.
This race variant replaces the standard tiefling racial stat block.
The more avian tieflings of Beachblush
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Sky Tieflings reach maturity by their late teens, and traditionally live an average of 90-110 years.
Alignment. Most Sky Tieflings are neutral, preferring to pick their individual battles rather than a blanket side. But their free spirit continues to be a strong part of their identity, often leading them towards a chaotic alignment.
Size. Sky tieflings are about 5 feet tall and they have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Wing Protection. As a reaction, you can move one of your wings to protect against an attack that would otherwise hit you or a creature within 5 feet of you, at the cost of your flight on your next turn. To do this, make a Dexterity saving throw. If the number rolled is equal to or less than the enemy's attack roll, take half damage and lose your flight speed until you regain at least 1 hit point. If the number rolled is higher than the enemy's attack roll, you take no damage, and your flight speed is halved. This trait can be used once, and you regain use of it after finishing a long rest.
Flight. You have a flying speed of 30 feet, but you cannot end your turn in midair or you start falling as normal. Starting 5th level, you no longer need to end your turn in midair and can remain flying.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance. You have resistance to fire damage.
Eagle Eyes. Accustomed to having to spot potential hazards from the air, you have proficiency in the Perception skill.
Languages. You can speak, read, and write Common and Infernal.
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