Sky Bison (5e Creature)

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Sky Bison[edit]

Huge beast, neutral good


Armor Class 13 (natural armour)
Hit Points 250 (20d12 + 120)
Speed 40 ft., fly 60 ft., swim 50 ft.


STR DEX CON INT WIS CHA
27 (+8) 13 (+1) 22 (+6) 9 (-1) 9 (-1) 11 (+0)

Skills Perception +4
Damage Resistances force
Senses blindsight 60 ft., passive Perception 14
Languages Sky Bison, understands Common but can't speak it
Challenge 13 (10,000 XP)


Charge. If the bison moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

ACTIONS

Ram. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.

Air Blast. The bison magically creates a gust of wind in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Strength saving throw. On a failed save, a creature takes 22 (4d10) thunder damage and is pushed up to 60 feet away from the bison. On a successful save, a creature takes half as much damage and isn't pushed.


Sky bison, also known as flying bison or air bison are gigantic six-legged creatures, weighing up to ten tons when fully grown. They are covered in shaggy white fur with a brown line that runs from the end of their manatee-like tail ending in a large arrow on their foreheads. Despite their size, Sky Bison are gentle, herbivorous creatures that rarely attack unprovoked. They do however fiercely defend their young and (if tamed) their masters with both their physical strength and their elemental mastery over the air.
Sky bison also have the ability to float through the air with ease and grace, without the use of wings or propulsion as if swimming through the sky. A fully grown sky bison can carry up to 15 medium-sized creatures on its back, however, without an appropriate saddle, the journey will not be very comfortable.

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