Skunk Bear (5e Creature)
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Skunk Bear[edit]
Medium beast, unaligned Armor Class 11 (natural armor)
Skills Perception +3, Stealth +2 Keen Smell. The skunk bear has advantage on Wisdom (Perception) checks that rely on smell. ACTIONSMultiattack. The skunk bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. Spray (Recharges after a Short or Long Rest). The skunk bear sprays musk at a creature within 10 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn't need to breathe automatically succeeds on the saving throw.
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A skunk bear is a species of animal which, given away by the name, is some sort of bear and skunk hybrid. While "true bears" possess more brute strength; skunk bears make up for it with a heartier constitution and a strong resilience. Skunk bears (supposedly) inhabit the Earth Kingdom, although their diet is unclear. Wealthy Earth Kingdom socialites have been known to make perfume from the odorous liquid. |
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