Skull Servant (5e Creature)

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Skull Servant[edit]

Medium undead (any race), neutral evil


Armor Class 10 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +2, Con +3
Proficiency Bonus +2
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages understands common but doesn't speak
Challenge 1 (200 XP)


Undead Fortitude. If damage reduces the skull servant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the skull servant drops to 1 hit point instead.

ACTIONS

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) necrotic damage.


A skeletal ghost that isn't strong but can mean trouble in large numbers. One of the lesser forms of undead frequently made by begining necromancers, skull servants are weak and mostly used for common chores or cannon fodder. Skull Servants tend to seek out greater undead if they outlive their creators, and often will destroy themselves seeking to find (or empower) the King of the Skull Servants.

5.00
(one vote)

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