Skull Knight (5e Creature)

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Skull Knight[edit]

Medium undead (any race), neutral evil


Armor Class 15 (natural armor 18 shield)
Hit Points 91 (14d8 + 28)
Speed 30 ft.


STR DEX CON INT WIS CHA
26 (+8) 20 (+5) 14 (+2) 11 (+0) 14 (+2) 12 (+1)

Saving Throws Str +15, Con +9
Proficiency Bonus +7
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages any three
Challenge 7 (2,900 XP)


Undead Fortitude. If damage reduces the skull knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the skull knight drops to 1 hit point instead.

Multi-Attack. The skull knight makes 3 saber attacks

ACTIONS

Saber. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 4 (2d8+8) slashing damage plus 6 (1d12) necrotic damage.


An undead knight formed from the fusion of two weak fiends, the Skull Knight serves in the forces of Dark World but cares little for who holds the throne.


5.00
(one vote)

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