Skull Knight (5e Creature)
Skull Knight[edit]
Medium undead (any race), neutral evil Armor Class 15 (natural armor 18 shield)
Saving Throws Str +15, Con +9 Undead Fortitude. If damage reduces the skull knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the skull knight drops to 1 hit point instead. Multi-Attack. The skull knight makes 3 saber attacks ACTIONSSaber. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 4 (2d8+8) slashing damage plus 6 (1d12) necrotic damage.
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An undead knight formed from the fusion of two weak fiends, the Skull Knight serves in the forces of Dark World but cares little for who holds the throne. |
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