Skitarii (5e Creature)

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Skitarii[edit]

Medium construct, lawful evil


Armor Class 18 (plate)
Hit Points 82 (11d8 + 33)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 14 (+2) 10 (+0) 10 (+0)

Skills Acrobatics +6, Arcana +4, Athletics +5, History +4, Investigation +4, Perception +2, Religion +4, Stealth +6, Survival +2
Damage Immunities acid, poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 12
Languages
Challenge 2 (450 XP)


Focus Fire. The skitarii has advantage on attack rolls against a creature if at least one of the skitarii's allies made an attack against the creature since the end of the skitarii's last turn.

ACTIONS

Shock Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) lightning damage.

Galvanic Rifle. Range Weapon Attack: +6 to hit, range 120/320 ft., one target. Hit: 22 (4d8 + 4) force damage.


SkitRangerArt.jpg
Beep Boop Fucker

Skitarii are cyborg slaves of the mechanicum, they are usually sent out in squads of ten or twelve units with a tech priest leading the way. Their major tactic is to seek out and systematically destroy each target as soon as they're spotted, they focus down targets with deadly precision. Skitarii parties are usually found in ruins or wastelands searching for lost technology and magical items, if they can identify a caster they will target them first above all.

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