Persona Users have several supernatural abilities available to them.
Conditions[edit]
Status Effects and Ailments
Blinded[edit]
A blinded creature can’t see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
The target takes 1d6 fire damage at the start of their turn until extinguished. They can make a Constitution Saving throw to end the condition at the end of their turn.
Confusion[edit]
Enervation[edit]
The creature gains 3 levels of exhaustion. They can make a Constitution Saving throw to end the condition at the end of their turn.
Fear/Frightened[edit]
The target has disadvantage on ability checks and attack rolls while the source of their fear is in sight, and they can’t willingly move closer to it.
Stunned/Shock[edit]
A stunned target is Incapacitated, can’t move, and can speak only falteringly.
They automatically fails Strength and Dexterity saving throws.
Attack rolls against them advantage.
Down/Prone[edit]
A prone creature's only movement opinion is to crawl or stand up.
They have disadvantage on melee and thrown attack rolls and Melee attack rolls against them have advantage.
==
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- Zan
Level: 1st
Casting Time: 1 action
Range: 60 feet
Effect: A basic acid attack that deals 2d6 acid damage to one target within range.
- Mazan
Level: 2nd
Casting Time: 1 action
Range: 30 feet (10-foot radius)
Effect: An area acid attack that deals 2d6 acid damage to all creatures within a 10-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Zanla
Level: 2nd
Casting Time: 1 action
Range: 90 feet
Effect: A stronger acid attack that deals 3d8 acid damage to one target within range.
- Mazanla
Level: 3rd
Casting Time: 1 action
Range: 60 feet (20-foot radius)
Effect: A stronger area acid attack that deals 4d8 acid damage to all creatures within a 20-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Zandyne
Level: 4th
Casting Time: 1 action
Range: 120 feet
Effect: A powerful acid attack that deals 5d10 acid damage to one target within range.
- Mazandyne
Level: 5th
Casting Time: 1 action
Range: 120 feet (30-foot radius)
Effect: A devastating area acid attack that deals 6d10 acid damage to all creatures within a 30-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
Corrosion Wave
Level: 6th
Casting Time: 1 action
Range: 150 feet (40-foot radius)
Effect: An ultimate acid attack that deals 8d10 acid damage to all creatures within a 40-foot radius of a point you choose within range. On a failed Dexterity saving throw, creatures take full damage and their AC is reduced by 2 for 1 minute.
- Meltdown
Level: 8th
Casting Time: 1 action
Range: 150 feet (60-foot radius)
Effect: A cataclysmic acid attack that deals 10d12 acid damage to all creatures within a 60-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage and are poisoned for 1 minute. On a successful save, they take half damage and avoid the poison condition.
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- Bufu
Level: 1st
Casting Time: 1 action
Range: 60 feet
Effect: A frost attack that deals 2d6 cold damage to one target within range.
- Mabufu
Level: 2nd
Casting Time: 1 action
Range: 30 feet (10-foot radius)
Effect: A frost attack that deals 2d6 cold damage to all creatures within a 10-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Bufula
Level: 2nd
Casting Time: 1 action
Range: 90 feet
Effect: A stronger frost attack that deals 3d8 cold damage to one target within range.
- Mabufula
Level: 3rd
Casting Time: 1 action
Range: 60 feet (20-foot radius)
Effect: A frost attack that deals 4d8 cold damage to all creatures within a 20-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Bufudyne
Level: 4th
Casting Time: 1 action
Range: 120 feet
Effect: A powerful frost attack that deals 5d10 cold damage to one target within range.
- Mabufudyne
Level: 5th
Casting Time: 1 action
Range: 120 feet (30-foot radius)
Effect: A powerful frost attack that deals 6d10 cold damage to all creatures within a 30-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Diamond Dust
Level: 6th
Casting Time: 1 action
Range: 150 feet (40-foot radius)
Effect: An ultimate frost attack that deals 8d10 cold damage to all creatures within a 40-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
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- Agi
Level: 1st
Casting Time: 1 action
Range: 60 feet
Effect: A fire attack that deals 2d6 fire damage to one enemy.
- Maragi
Level: 2nd
Casting Time: 1 action
Range: 30 feet (10-foot radius)
Effect: A fire attack that deals 2d6 fire damage to all creatures within a 10-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Agilao
Level: 2nd
Casting Time: 1 action
Range: 70 feet
Effect: A stronger fire attack that deals 3d8 fire damage to one enemy.
- Maragion
Casting Time: 1 action
Range: 60 feet (20-foot radius)
Effect: A fire attack that deals 4d8 fire damage to all creatures within a 20-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Agidyne
Level: 4th
Casting Time: 1 action
Range: 80 feet
Effect: A powerful fire attack that deals 5d10 fire damage to one enemy.
- Maragidyne
Level: 5th
Casting Time: 1 action
Range: 120 feet (30-foot radius)
Effect: A powerful fire attack that deals 6d10 fire damage to all creatures within a 30-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Fire Breath
LLevel: 3rd
Casting Time: 1 action
Range: 30 feet (Cone)
Effect: A cone of fire that deals 3d6 fire damage to all creatures in a 30 foot cone. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Inferno
Level: 6th
Casting Time: 1 action
Range: 150 feet (40-foot radius)
Effect: A devastating fire attack that deals 8d10 fire damage to all creatures within a 40-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Blazing Hell
Level: 8th
Casting Time: 1 action
Range: 150 feet (60-foot radius)
Effect: An ultimate fire attack that deals 10d12 fire damage to all creatures within a 60-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
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- Garu
Level: 1st
Casting Time: 1 action
Range: 60 feet
Effect: A focused wind attack that deals 2d6 wind (force) damage to one target within range.
- Magaru
Level: 2nd
Casting Time: 1 action
Range: 30 feet (10-foot radius)
Effect: A wind attack that deals 2d6 wind (force) damage to all creatures within a 10-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Garula
Level: 2nd
Casting Time: 1 action
Range: 90 feet
Effect: A stronger wind attack that deals 3d8 wind (force) damage to one target within range.
- Wind Breath
Level: 3rd
Casting Time: 1 action
Range: 30 feet (Cone)
Effect: A cone of slicing wind that deals 3d6 wind (force) damage to all creatures in the area. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Magarula
Level: 3rd
Casting Time: 1 action
Range: 60 feet (20-foot radius)
Effect: A stronger wind attack that deals 4d8 wind (force) damage to all creatures within a 20-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Garudyne
Level: 4th
Casting Time: 1 action
Range: 120 feet
Effect: A powerful wind attack that deals 5d10 wind (force) damage to one target within range.
- Magarudyne
Level: 5th
Casting Time: 1 action
Range: 120 feet (30-foot radius)
Effect: A powerful wind attack that deals 6d10 wind (force) damage to all creatures within a 30-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Panta Rhei
Level: 6th
Casting Time: 1 action
Range: 150 feet (40-foot radius)
Effect: A devastating wind attack that deals 8d10 wind (force) damage to all creatures within a 40-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Vacuum Wave
Level: 8th
Casting Time: 1 action
Range: 150 feet (60-foot radius)
Effect: An ultimate wind attack that deals 10d12 wind (force) damage to all creatures within a 60-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
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Lightning[edit]
- Zio
Level: 1st
Casting Time: 1 action
Range: 60 feet
Effect: A basic lightning attack that deals 2d6 lightning damage to one target within range.
- Mazio
Level: 2nd
Casting Time: 1 action
Range: 30 feet (10-foot radius)
Effect: An area lightning attack that deals 2d6 lightning damage to all creatures within a 10-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Zionga
Level: 2nd
Casting Time: 1 action
Range: 90 feet
Effect: A stronger lightning attack that deals 3d8 lightning damage to one target within range.
- Mazionga
Level: 3rd
Casting Time: 1 action
Range: 60 feet (20-foot radius)
Effect: A stronger area lightning attack that deals 4d8 lightning damage to all creatures within a 20-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Ziodyne
Level: 4th
Casting Time: 1 action
Range: 120 feet
Effect: A powerful lightning attack that deals 5d10 lightning damage to one target within range.
- Maziodyne
Level: 5th
Casting Time: 1 action
Range: 120 feet (30-foot radius)
Effect: A devastating area lightning attack that deals 6d10 lightning damage to all creatures within a 30-foot radius of a point you choose within range. Creatures must make a Dexterity saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Guardian Hammer
Level: 6th
Casting Time: 1 action
Range: 150 feet
Effect: A high-powered lightning strike deals 8d10 lightning damage to one target within range. On a failed Dexterity saving throw, the target is also paralyzed until the end of their next turn.
- Narukami
Level: 8th
Casting Time: 1 action
Range: 150 feet (60-foot radius)
Effect: A legendary thunderstorm strikes all creatures within a 60-foot radius of a point you choose within range. Each creature must make a Dexterity saving throw, taking 10d12 lightning damage on a failed save or half as much on a success.
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Necrotic[edit]
- Eiha
Level: 1st
Casting Time: 1 action
Range: 60 feet
Effect: A basic curse that deals 2d6 necrotic damage to one target within range.
- Maeiha
Level: 2nd
Casting Time: 1 action
Range: 30 feet (10-foot radius)
Effect: An area curse that deals 2d6 necrotic damage to all creatures within a 10-foot radius of a point you choose within range. Creatures must make a Constitution saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Eiga
Level: 2nd
Casting Time: 1 action
Range: 90 feet
Effect: A stronger curse that deals 3d8 necrotic damage to one target within range.
- Maega
Level: 3rd
Casting Time: 1 action
Range: 60 feet (20-foot radius)
Effect: A stronger area curse that deals 4d8 necrotic damage to all creatures within a 20-foot radius of a point you choose within range. Creatures must make a Constitution saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Eigaon
Level: 4th
Casting Time: 1 action
Range: 120 feet
Effect: A powerful curse that deals 5d10 necrotic damage to one target within range.
- Maegaon
Level: 5th
Casting Time: 1 action
Range: 120 feet (30-foot radius)
Effect: A devastating area curse that deals 6d10 necrotic damage to all creatures within a 30-foot radius of a point you choose within range. Creatures must make a Constitution saving throw. On a failed save, they take full damage; on a successful save, they take half damage.
- Demonic Decree
Level: 6th
Casting Time: 1 action
Range: 60 feet
Effect: Reduces one target's current HP by half. The target must succeed on a Constitution saving throw or suffer the full effect. On a successful save, the target takes necrotic damage equal to half the HP reduction.
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Psychic[edit]
Radiant[edit]
Thunder[edit]
Almighty[edit]
Physical[edit]
Bludgeoning[edit]
Piecing[edit]
Support[edit]
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