Skilled Dark Magician (Jujutsu Kaisen Supplement)
Skilled Dark Magician[edit]
Medium shikigami, unaligned Armor Class 16 (natural armor)
Saving Throws Cha +7 Cursed Energy. The Skilled Dark Magician has 10 cursed energy that it can use to fuel it's abilities. it regains all of his cursed energy on a long rest. Cursed Energy Recovery. The Dark Magician regains 1 cursed energy at the beginning of it's turns. Invisible Force. The Skilled Dark Magician is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. Magical Weapons. The Skilled Dark Magician's attacks are considered magical. ACTIONSMultiattack. The Skilled Dark Magician makes two Staff Strike or Cursed Energy Blast attacks. Staff Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage. Cursed Energy Blast (1 Cursed Energy.) Cursed Energy Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) necrotic damage. REACTIONSDark Summoning. As a reaction to a feature that costs cursed energy being used within 200 ft. of him, the Skilled Dark Magician gains 1 counter for Dark Summoning. |
Binding Vows. The Skilled Dark Magician's Binding Vows are: Dark Summoning The Skilled Dark Magician sacrifices it's life and 3 Dark Summoning counters. In exchange the Duelist draws their Dark Magician Card and/or uses it for no action cost and without destroying any of their shikigami. This may be used even if the Dark Magician Card is no longer in their deck. |
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