Medium humanoid (skaven), neutral evil
Armor Class 12
Hit Points 9 (2d8)
Speed 40 ft.
Skills Perception +4, Survival +2
Senses darkvision 60 ft., passive Perception 14
Challenge 1/4 (50 XP)
Keen Smell. The skaven has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't incapacitated.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
The skaven are a race of repulsive, degenerate ratmen that live in the Underdark. They believe that their race is the epitome of creation, and work towards the destruction or enslavement of all other sentient races. Fortunately for us, skaven society is built on the ideals of "survival of the fittest", and as such the race is riven by constant infighting.
Skaven slaves, sometimes called clanrat slaves, form the very bottom rank of society in the hierarchy of the skaven clans. They occupy a cruel and miserable position, but an essential one, for skaven society is run by their unceasing labor. They carry out all menial labor, including mining, tunneling and food production.
The slave class is made up of skaven born into bondage, along with the remnants of a fallen skaven clan enslaved by the victorious rival. During wartime they are put to use as expendable cannon fodder, driven to the fore of an assault, mainly to absorb enemy fire or to tire the foe before the "real" attack. If some of them manage to take down a few of the enemy, this is considered a bonus.
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