Skaven Grey Seer (5e Creature)

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Skaven Grey Seer[edit]

Medium humanoid (skaven), neutral evil


Armor Class 16 (scale mail)
Hit Points 120 (16d8 + 32)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 18 (+4) 16 (+3) 18 (+4)

Saving Throws Con +5, Wis +7, Cha +8
Skills Arcana +8, Insight +7, Perception +7, Persuasion +8
Senses darkvision 60 ft., passive Perception 17
Languages Common, Queekish
Challenge 12 (8,400 XP)


Keen Smell. The skaven has advantage on Wisdom (Perception) checks that rely on smell.

Spellcasting. The skaven is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The skaven has the following spells prepared:

Cantrips (at will): guidance, pain, poison spray, resistance, thaumaturgy
1st level (4 slots): detect magic, idea, ray of fatigue, ray of sickness, sleep
2nd level (3 slots): blindness/deafness, ray of enfeeblement, see through other eyes
3rd level (3 slots): slow, stinking cloud, call lightning
4th level (3 slots): blight, burning blood
5th Level (2 slots): contagion, cloudkill
6th level (1 slot): circle of death

ACTIONS

Multiattack. The skaven makes two Warplock Staff attacks.

Warplock Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage and 7 (2d6) necrotic damage or 4 (1d8) bludgeoning damage and 7 (2d6) necrotic damage if wielded with two hands.

Warpstone Powder. The skaven can use an action to consume one dose of Warpstone Powder. When the skaven does so, he takes 10 (3d6) necrotic damage. This damage cannot be reduced or avoided by any means. For 1 minute, whenever the skaven makes a spell attack roll, he gains a +2 bonus to the roll, and his spell save DC is increased by 2. Additionally, if the skaven casts a spell that deals necrotic damage, that spell deals an additional die of its damage.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Quick Cast. the grey seer casts a spell.

Shadow of the Horned Rat (Costs 2 Actions). The grey seer summons a vision of the great horned rat. Each non-skaven creature within 30 ft. of the grey seer that can see the magical vision must succeed on a DC 16 Wisdom saving throw or be stunned until the end of the grey seer's next turn

The Grey Seers of the Priesthood are the chosen grey-furred emissaries of the Great Horned Rat, unholy prophets of ruin and destruction capable of channeling eldritch energies in destructive ways, levelling armies with lightning, or summoning ravening swarms of rats, all for the sake of furthering the Skaven cause and bring about the Great Ascendancy of their foul deity. As chief agents for the Horned Rat and the Priesthood dedicated to his worship, Grey Seers wield tremendous influence amongst the clans, and only a fool would ignore their council and to inquire the wrath of the Horned Rat's chosen.
The spiritual leaders of the Skaven Under-Empire, these grey or white ratmen are born with tiny horns that, along with the colour of their fur, mark them as the chosen of the Horned Rat. Cloistered away from the rest of the Under-Empire, they are tutored in the Lore of the Ruin. Much of their time is spent in prayer to their horned god, seeking his favour and guidance against those that would seek to undermine him.



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