Siroccar (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Siroccar[edit]

Medium elemental, chaotic good


Armor Class 14
Hit Points 60 (8d8 + 24)
Speed 30 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 16 (+3) 11 (+0) 13 (+1) 10 (+0)

Saving Throws Dex +6
Skills Perception +3
Damage Vulnerabilities lightning
Damage Resistances piercing, slashing
Senses passive Perception 13, tremorsense 30 ft.
Languages Terran
Challenge 3 (700 XP)


False Appearance. While the Sirrocar remains motionless, it is indistinguishable from an ordinary pile of sand.

Amorphous. The Sirrocar can move through a space as narrow as 1 inch wide without squeezing.

Sandstorm. Area within 5 feet of the siroccar is difficult terrain, and it costs 3 feet of movement to move through the siroccar's space. Creatures of the siroccar's choice can ignore these effects and stand in the siroccar's space with no negative effects.

ACTIONS

Multiattack. The Siroccar makes two sand charge attacks.

Sand Charge. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature standing on sand, soil, or rock, the ground fuses to its feet, and its speed is 0 until it spends half its movement to free itself.

Ejection. Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed back 15 feet and knocked prone. On a successful save, a creature isn't knocked prone and is pushed 5 feet out of the siroccar's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the siroccar's space.


To power staves made to give the wielder control over the sands, tiny air elementals were trapped in glass prisons. Over time, these melded with the sand and became a brand new elemental. They were prized for their ability to protect the wielder from approaching enemies, and become a well-known familiar of mages of the Lovar desert. Over time, however, these staves eventually broke and released their prisoners. Many of them served their creators with their final life, but many fled to the wild to live. And as the aging wizards died too, the Siroccar became a natural resident of the Lovar.

The siroccar were created with greater and more humanoid intelligence then ordinary familiars, and in the wild they were cursed with existentialism and the desire for fulfillment. Some of them found it in monogamous relationships, but many are still searching. Since none of them have an immature life stage, they often care for weaker creatures, and juvenile animals and humans as a result of their natural protective instincts.

Siroccar vary in how they regard the remaining staves of sand. Some see them as instruments of captivity, still caging their brethren. Some see them as a blessing granting them purpose and safety. The most prominent view, though, at least from those that remain approachable by researching mages, is that imprisonment in a staff is a natural part of their life cycle—where they are still capable of being resummoned after dying, and grow to understand their existence in a caring environment.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures