Siren (4e Future Origin)
From D&D Wiki
Siren[edit]
Borderlands 2 by NebulalubeN, on Flickr |
Sirens are females with mystical, unknown backgrounds and incredible powers, and are distinguishable by the tattoos running down one half of their body. Only six Sirens can exist at any given time.
Appearance: All known sirens have been athletic female humanoids born with tattoos running down the left side of their body, in particular their left arm through which they channel their powers. At the height of their ability, the ghostly image of a pair of feathered wings appears to extend from their backs.
Siren Traits |
Ability: Charisma |
Power Source: Psi; +2 to Psi overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks. |
Ward (Level 1): When you roll for initiative or take a second wind, you gain 2 temporary hit points. |
Pheonix (Level 1): When you make an attack that reduces an enemy to 0 hit points, you deal thermal damage equal to your level to all creatures adjacent to you. |
Siren Critical (Level 2 or 6): When you score a critical hit, you gain Resist to all damage equal to your level. Enemies that hit you with ranged attacks take damage equal to the amount you resisted. This lasts until the end of your next turn. |
Phase Strike | Siren Novice |
Your tatooed arm crackles with energy, a swift palm strike sends flames through your foe's armor. | |
At-Will Thermal | |
Standard Action | Melee 1 |
Target: One creature | |
Attack: Charisma + your level vs. Reflex | |
Hit: 1d10 + Charisma modifier + twice your level thermal damage. |
When you choose to gain a Siren Utility Power, you may select phaselock, phaseshift or phasewalk.
Phaselock | Siren Utility |
Your target is locked, helplessly suspended in a dimensional sphere. | |
Encounter | |
Minor Action | Ranged 10 |
Target: One creature | |
Effect: The target is stunned until the end of its next turn. While it is stunned it is immune to forced movement, being knocked prone or falling. |
Phasewalk | Siren Utility |
With a blast of energy you partially slip into another dimension. | |
Encounter Teleport, Electric | |
Move Action | Personal |
Effect: You deal your Charisma modifier electric damage to all creatures adjacent to you. You teleport a number of squares equal to your speed. |
Phaseshift | Siren Utility |
You reach out and interface with technology. | |
Encounter | |
Standard Action | Ranged 10 |
Target: One computer, or device connected to a computer. | |
Effect: You make a hacking check to access that device, making a Charisma check instead of a Science check. You do not need a comm link or computer to do this, and you gain a +6 bonus to this check. |
Phase Cloud Kill | Siren Expert |
You summon a cloud of corrosive vapour. | |
Encounter Corrosive, Zone | |
Standard Action | Area burst 1 within 10 |
Target: All creatures in burst | |
Attack: Charisma + your level vs. Fortitude | |
Hit: 3d6 + Charisma modifier + your level corrosive damage. | |
Effect: Squares in the burst create a zone of corrosive vapour. Creatures starting their turn in the zone or entering it take 10 corrosive damage. |
Back to Main Page → 4e Homebrew → Sourcebooks → Future → Origins