Sir Goofy (5e Creature)
Sir Goofy[edit]
Medium humanoid, neutral good Armor Class 16 (chain shirt, shield)
Saving Throws Strength +4, Dexterity +3 (+5 with Shield Master) Magic Weapons. Goofy’s shield is a magical weapon. Shield Master. If Goofy is carrying a shield and is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a successful saving throw, and only half damage if he fails. In addition, Goofy adds his shield’s AC bonus to Dexterity saving throws he makes against spells and other harmful effects that target only him. Steadfast. Goofy can’t be frightened while he can see an allied creature within 30 feet of him. ACTIONSMultiattack. Goofy makes two shield bash attacks. Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Special Attack (Recharge 5-6). Goofy makes one of the following special attacks: Goofy Tornado. Goofy spins while advancing in a 30-foot line that is 5 feet wide. Each creature in his path must make a DC 13 Dexterity saving throw, taking 10 (3d4 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one. Whirli-Goof. Goofy holds out his shield and spins in place. Each creature within a 5-foot radius of Goofy must make a DC 13 Dexterity saving throw, taking 10 (3d4 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also pushed up to 10 feet away from Goofy. REACTIONSProtect. When a hostile creature Goofy can see attacks a target other than Goofy that is within 5 feet of him, Goofy can use his reaction to impose disadvantage on the attack roll. |
The stalwart Captain of Disney Castle’s Royal Knights. Goofy may not be the sharpest tool in the shed, but he is unwaveringly loyal to his friends, and he stands ready to defend them with his trusty shield. |
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