Siphon Specialist (3.5e Class)
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Siphon Specialist[edit]
A Siphon Specialist uses his/her own health to heal others, but can also siphon health from his/her enemies to replenish his/her own. Can come to rely on CC, if felt necessary.
Making a Siphon Specialist[edit]
High heals, but uses own health to do so.
Abilities: The Siphon Specialist utilizes high health for survivability, Intelligence for damaging abilities and spells, and Wisdom for healing abilities and siphoning.
Races: Any race with a propensity towards Evil alignments, but some may take it for other reasons.
Alignment: Any Evil or Chaotic, though Neutral Evil would be the most likely to pick this class.
Starting Gold: 6d4×10 gp.
Starting Age: Any.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +1 | +1 | +1 | +4 | Life Siphon, Bonus Feat, LSD*=1d12+CL*, TV*=+5, Insomnia 10% | 5 | 4 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
2nd | +1 | +2 | +1 | +5 | TV=+15 | 5 | 4 | 1 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
3rd | +2 | +3 | +2 | +5 | LSD=2d12+CL | 5 | 4 | 1 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
4th | +2 | +3 | +2 | +6 | Bonus Feat, TV=+20 | 5 | 4 | 2 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
5th | +3 | +3 | +3 | +6 | Daisy Chain, LSD=3d12+CL, DCD*=3d12+WIS, Insomnia 20% | 5 | 4 | 3 | 1 | — | — | — | — | — | — | ||||||||||||||||||||||||||
6th | +4 | +4 | +3 | +7 | TV=+25 | 6 | 5 | 4 | 1 | 1 | — | — | — | — | — | ||||||||||||||||||||||||||
7th | +5 | +4 | +4 | +7 | Bonus Feat, LSD=4d12+CL, DCD=4d12+WIS | 6 | 5 | 5 | 2 | 2 | — | — | — | — | — | ||||||||||||||||||||||||||
8th | +6/+1 | +4 | +4 | +8 | TV=+30 | 6 | 5 | 5 | 2 | 2 | 1 | — | — | — | — | ||||||||||||||||||||||||||
9th | +6/+1 | +5 | +5 | +8 | LSD=5d12+CL, DCD=5d12+WIS | 6 | 6 | 6 | 3 | 2 | 2 | — | — | — | — | ||||||||||||||||||||||||||
10th | +7/+2 | +6 | +5 | +10 | Mass Life Siphon, Bonus Feat, MLSD*=1d12+CL, TV=+35, Insomnia 30% | 6 | 6 | 6 | 4 | 3 | 3 | — | — | — | — | ||||||||||||||||||||||||||
11th | +8/+3 | +6 | +6 | +10 | LSD=6d12+CL, DCD=6d12+WIS | 6 | 6 | 6 | 5 | 4 | 4 | — | — | — | — | ||||||||||||||||||||||||||
12th | +9/+4 | +6 | +6 | +12 | MLSD=2d12+CL, TV=+40 | 7 | 6 | 6 | 6 | 5 | 5 | 1 | — | — | — | ||||||||||||||||||||||||||
13th | +9/+4 | +7 | +6 | +12 | Bonus Feat, LSD=7d12+CL, DCD=7d12+WIS | 7 | 7 | 7 | 6 | 6 | 6 | 2 | 1 | — | — | ||||||||||||||||||||||||||
14th | +10/+5 | +7 | +7 | +14 | MLSD=3d12+CL, TV=+45 | 7 | 7 | 7 | 7 | 7 | 7 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||
15th | +11/+6/+1 | +8 | +7 | +14 | LSD=8d12+CL, DCD-8d12+WIS, Insomnia 40% | 7 | 7 | 7 | 7 | 7 | 7 | 4 | 3 | 2 | — | ||||||||||||||||||||||||||
16th | +12/+7/+2 | +9 | +8 | +16 | Bonus Feat, MLSD=4d12+CL, TV=+50 | 8 | 8 | 7 | 7 | 7 | 7 | 5 | 4 | 3 | 1 | ||||||||||||||||||||||||||
17th | +12/+7/+2 | +9 | +8 | +16 | LSD=9d12+CL, DCD=9d12+WIS | 8 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 4 | 2 | ||||||||||||||||||||||||||
18th | +13/+8/+3 | +10 | +9 | +18 | MLSD=4d12+CL, TV=+55 | 8 | 8 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 3 | ||||||||||||||||||||||||||
19th | +14/+9/+4 | +10 | +9 | +18 | Bonus Feat, LSD=10d12+CL, DCD=10d12+WIS | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 7 | 6 | 4 | ||||||||||||||||||||||||||
20th | +15/+10/+5 | +11 | +10 | +20 | Mass Daisy Chain, MLSD=5d12+CL, MDCD*=5d12+WIS, TV=+60, Insomnia 50% | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 7 | 5 | ||||||||||||||||||||||||||
*: (LSD=Life Siphon Damage. CL=Caster Level. TV=Tunnel Vision. DCD=Daisy Chain Damage. MLSD=Mass Life Siphon Damage. MDCD=Mass Daisy Chain Damage.) Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
Weapon and Armor Proficiency: Quarterstaffs, Sacrificial Daggers, and other magic based weapons. Siphon Specialists have no armour or shield proficiency.
Life Siphon (Sp): The Siphon Specialist can cast Life Siphon as an at-will, spell-like ability on a single target as a ranged touch spell within 20ft. Life Siphon can either siphon life from him/herself to heal an ally, or to him/herself to heal him/herself with a few side effects. Damage/healing is 1d12+caster level, with an additional 1d12 per every other level after the first. Refer to class table for scaling.
Life Siphon: Duration: Life Siphon has no duration, however after the first 2 rounds the Siphon Specialist must pass a concentration check.
Life Siphon: Enemy Effect: Enemies must pass a Fortitude Save to take half damage. Should enemies pass a Fortitude Save for half damage, they may make a Will Save roll to disconnect the link. Enemies take full damage if they do not pass the Fortitude Save, and a critical fail will result in double damage. Failure on the Will Save increases the DC by +1 per failure. Critical Fail increases the DC on the Will Save by +2 per failure. This process is repeated per tick.
Fortitude Save (DC=8+1/2 Caster Level+Wisdom Modifier)
Will Save (DC=8+Caster Level+Wisdom modifier+Additive of times failed)
Life Siphon: DISCLAIMER: Life Siphon CAN NOT siphon more health than an enemy has, and can not drain life from the Siphon Specialist past 1hp. Once either of these conditions is met, the link is automatically broken.
Mass Life Siphon (Sp): As Life Siphon, but effects all enemies/allies in range and has a chain effect to those within range of the effected.
Mass Life Siphon: Enemy Effect: One or more links will be broken if a double Will Save is successful.
Mass Life Siphon: DISCLAIMER: Mass Life Siphon CAN NOT siphon more health than enemies have, and can not drain life from the Siphon Specialist past 1hp. Once either of these conditions is met, all links are automatically broken.
Daisy Chain (Sp): Making him/herself a conduit, the Siphon Specialist uses Life Siphon on an enemy and transfers health directly from the enemy, through him/herself, to an ally. Daisy Chain's damage is equivalent to current DC of Life Siphon, but uses Wisdom modifier instead of caster level.
Daisy Chain: Duration: As Life Siphon.
Daisy Chain: Enemy Effect: As Life Siphon.
Daisy Chain: DISCLAIMER: Daisy Chain CAN NOT transfer more health than an enemy has. Once an enemy has died from damage, the transfer is automatically stopped and the link is broken. Can ONLY be cast if BOTH enemy AND ally are in range.
Mass Daisy Chain (Sp): As Daisy Chain, but effects all enemies/allies in range. Does not have the same chain effect as Mass Life Siphon.
Mass Daisy Chain: Duration: As Mass Life Siphon.
Mass Daisy Chain: Enemy Effect: As Mass Life Siphon.
Mass Daisy Chain: DISCLAIMER: Mass Daisy Chain CAN NOT transfer more health than enemies have. Once all enemies have died from damage, the transfer is automatically stopped and all links are broken. Can ONLY be cast if AT LEAST one enemy AND ally are in range.
Life-Learned (Ex): The Siphon Specialist is wise beyond his/her years, and so gains the Life Learned effect at level 1. Also because of this, they gain a +4 bonus to their Wisdom.
House Complex (Ex): If life is a puzzle, then the mind and body belong to the jigsaw category. The Siphon Specialist has intimate knowledge of anatomy, and therefore gains the Educated Healthcare effect of from level 1.
Mind Over Matter (Ex): The Siphon Specialist focuses his/her willpower* to ensure optimum health at all times. He/she gains maximum hit points for every level of Siphon Specialist that he/she takes. This does not apply to any levels from any other classes or racial Hit Die. As well, this ability adds your Constitution modifier to your Intelligence.
Tunnel Vision (Ex): The Siphon Specialist is much more attuned to toning everything out to focus wholly on what they're doing. Starting at level 1, they gain a bonus +5 to concentration, a +10 bonus at level 2, and a +5 every other level from their on. However, this boost can only be obtained if an initial Concentration check of 18 or higher is rolled.
Insomnia (Ex): Due to the fact of Life Siphon's soul-stealing ability, the Siphon Specialist gains increasing levels of insomnia, increasing by 10% every 5th level after the first. A Will Save must be made to beat the percentage of insomnia. For each failure to beat the percentage of insomnia, a +5 situational boost to Will Saves is gained, and increases by +5 per failure. This boost is reset at new percentages.
Insomnia Effect: After he/she goes 2 days without a full rest, a worsening fatigue effect takes effect. Roll a 1d% to determine the level of fatigue. If a 1-9% is rolled, a single stack of fatigue is taken. If a 10-49% is rolled, the character takes up to 4 stacks of fatigue. If a 50-79% or above is rolled, the character is considered exhausted. On the night of the 4th day without a full rest, or an 80% or higher is rolled, the character takes enough stacks of exhaustion to reduce their strength and dexterity to 1, forcing him/her to pass out, taking 3 terms of a full rest, equaling a 24-hour rest, before being able to wake up and function normally.
Soul Storage (Ex): Enemies that die at the hands of this ability have their souls consumed and stored in the body of the Siphon Specialist. For females this is in the womb, for males this is in the stomach. Women are rendered sterile because of this and are unable to have children, with the exception of a miracle... Or curse, depending on how you look at it.
Soul Storage: WARNING: After obtaining Mass Life Siphon at level 10, obtaining more than 5 souls at one time will immediately result in an exhausted state. However, with every 5 uses of Mass Life Siphon afterwards, the number of souls you can obtain at one time is increased by 5.
Soul Consumption (Ex): Souls consumed by the Siphon Specialist grant one of two effects in combat, and one passive ability.
These are as follows:
Fast Healing: Fast Healing equal to 1 health per soul consumed. This effect is doubled to 2 health per soul if the Siphon Specialist is unconscious and stabilized until they reach 1 health, at which point half of the souls rounded up are consumed. If not stabilized, the effect remains at 1 health per soul. Once 1 health is reached, fast healing is resumed as normal.
Dead Pool: Health Pool added on as temporary hit points (max 150) with which to heal allies. Once these hit points are spent, they can only be regained by collecting more souls.
Ageless Souls: Souls not used by the Fast Healing or Dead Pool abilities are consumed during a long rest. Half of the life total of each soul rounded up is added to the maximum age of the character. Character can NOT gain true immortality through the Life Siphon ability, only a continuously growing functional immortality.
*: (Willpower in this instance DOES NOT refer to Will Saves.)
Spells: Siphon Specialist casts from its Wisdom stat, unless stated otherwise. Caster level is equal to what level of spells you can cast +2. Siphon Specialists can choose from the negative spells in the Cleric spell list, as well as a few select Sorcerer spells from the following list:
1st—Mage Armor, Shocking Grasp
2nd—False Life, Spectral Hand
3rd—Nondetection, Vampiric Touch
4th—Black Tentacles, Stoneskin
5th—Symbol of Pain, Waves of Fatigue
6th—Circle of Death, Disintegrate
7th—Hold Person, Mass, Symbol of Stunning
8th—Shout, Greater, Protection from Spells
9th—Hold Monster, Mass, Meteor Swarm
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | 4 | 3 | — | — | — | — | — | — | — | — |
2nd | 4 | 4 | 1 | — | — | — | — | — | — | — |
3rd | 5 | 5 | 1 | — | — | — | — | — | — | — |
4th | 6 | 5 | 2 | — | — | — | — | — | — | — |
5th | 6 | 5 | 3 | 1 | — | — | — | — | — | — |
6th | 6 | 5 | 3 | 3 | 1 | — | — | — | — | — |
7th | 7 | 5 | 3 | 3 | 2 | — | — | — | — | — |
8th | 7 | 5 | 3 | 3 | 3 | 1 | — | — | — | — |
9th | 7 | 5 | 4 | 4 | 3 | 1 | — | — | — | — |
10th | 7 | 5 | 4 | 4 | 4 | 2 | — | — | — | — |
11th | 7 | 5 | 5 | 5 | 4 | 2 | — | — | — | — |
12th | 7 | 5 | 5 | 5 | 4 | 3 | 1 | — | — | — |
13th | 8 | 5 | 5 | 5 | 5 | 4 | 2 | 1 | — | — |
14th | 8 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | 1 | — |
15th | 9 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | — |
16th | 9 | 6 | 6 | 6 | 6 | 6 | 4 | 3 | 2 | 1 |
17th | 9 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 2 | 1 |
18th | 9 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | 2 |
19th | 9 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 3 |
20th | 9 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 4 |
Epic Siphon Specialist[edit]
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
21st | +16/+11/+6/+1 | +12 | +11 | +22 | LSD*=11d12+CL*, DCD*=11d12+WIS, MLSD*=6d12+CL, MDCD*=6d12+WIS | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 8 | 6 | 5 | ||||||||||||||||||||||||||
22nd | +16/+11/+6/+1 | +12 | +11 | +22 | Bonus Feat, LSD=12d12+CL, DCD=12d12+WIS, MLSD=7d12+CL, MDCD=7d12+WIS, TV*=+65 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 7 | 6 | ||||||||||||||||||||||||||
23rd | +17/+12/+7/+2 | +13 | +12 | +24 | LSD=13d12+CL, DCD=13d12+WIS, MLSD=8d12+CL, MDCD=8d12+WIS | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 7 | 7 | ||||||||||||||||||||||||||
24th | +17/+12/+7/+2 | +13 | +12 | +24 | Bonus Feat, LSD=14d12+CL, DCD=14d12+WIS, MLSD=9d12+CL, MDCD=9d12+WIS, TV=+70 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 7 | 7 | ||||||||||||||||||||||||||
25th | +18/+13/+8/+3 | +14 | +13 | +26 | LSD=15d12+CL, DCD=15d12+WIS, MLSD=10d12+CL, MDCD=10d12+WIS, Insomnia 55% | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 7 | 7 | ||||||||||||||||||||||||||
26th | +18/+13/+8/+3 | +14 | +13 | +26 | Bonus Feat, LSD=16d12+CL, DCD=16d12+WIS, MLSD=11d12+CL, MDCD=11d12+WIS, TV=+75 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 7 | 7 | ||||||||||||||||||||||||||
27th | +19/+14/+9/+4 | +15 | +14 | +28 | LSD=17d12+CL, DCD=17d12+WIS, MLSD=12d12+CL, MDCD=12d12+WIS | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 7 | 7 | ||||||||||||||||||||||||||
28th | +19/+14/+9/+4 | +15 | +14 | +28 | Bonus Feat, LSD=18d12+CL, DCD=18d12+WIS, MLSD=13d12+CL, MDCD=13d12+WIS, TV=+80 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 8 | 8 | ||||||||||||||||||||||||||
29th | +20/+15/+10/+5 | +16 | +15 | +30 | LSD=19d12+CL, DCD=19d12+WIS, MLSD=14d12+CL, MDCD=14d12+WIS | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 8 | 8 | ||||||||||||||||||||||||||
30th | +20/+15/+10/+5 | +16 | +15 | +30 | Bonus Feat, LSD=20d12+CL, DCD=20d12+WIS, MLSD=15d12+CL, MDCD=15d12+WIS, TV=+85, Insomnia 60% | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | ||||||||||||||||||||||||||
*: (LSD=Life Siphon Damage. CL=Caster Level. TV=Tunnel Vision. DCD=Daisy Chain Damage. MLSD=Mass Life Siphon Damage. MDCD=Mass Daisy Chain Damage.) Class Skills (6 + Int modifier skill points per level.) |
Power Over (Ex): Due to extensive knowledge of anatomy, as well as having mastery of mind power, the Siphon Specialist continuously gains stats and spells per day through the Epic levels.
Ex-Siphon Specialist[edit]
Your memory is erased, and you gain amnesia for the entire time this class was utilized.
Campaign Information[edit]
Playing a Siphon Specialist[edit]
Religion: *Hearty Laughter*.
Other Classes: Fairly indifferent to most races and classes, just don't piss him/her off...
Combat: They revel in pain, and enjoy making their enemies do the same.
Advancement: Cleric and Sorcerer prestige classes can be used, however any other class used in conjunction will cut off your continued use of the Siphon Specialist, outside of those.
Siphon Specialists in the World[edit]
“ | Do you fear Death? You should really fear me more. | ” |
—Kari Ylva, Iceborn Furyan Siphon Specialist |
Daily Life: Constantly battling internally, mostly due to the souls consumed. Generally has little to no regrets, even with some of the... Questionable decisions that may be made.
Organizations: None. Characters of this class are generally products of the result of feeling abandoned, and are willing to put their life at risk to save those with whom they do manage to get close. Just... Don't piss them off...
NPC Reactions: Generally wary or indifferent.
Siphon Specialist Lore[edit]
Characters with ranks in Knowledge (Arcana) (Int), Knowledge (Planes) (Int), Spellcraft (Int) can research Siphon Specialist to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Siphon Specialist is a healer. |
10 | Siphon Specialist heals by draining life force from him/herself. |
15 | Siphon Specialist can replenish his/her health by siphoning life from other living creatures. |
20 | Those killed by the Life Siphon from a Siphon Specialist have their souls wholly consumed. |
Siphon Specialists in the Game[edit]
The Siphon Specialist is primarily a healer, but has minimal combat capability in the form of his/her Life Siphon ability. He/she might generally stick back, but are usually fine near the front lines, due to their high health and Life Siphon ability, though this class generally has a very low AC, making them easy to hit, but able to take the hit due to high health. Utilizing CC abilities to assist in the use of Life Siphon is common.
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