Simple Inventory (5e Variant Rule)
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This variant rule is designed to replace Carrying Capacity or Encumbrance. This rule imposes somewhat realistic limits using relatively simple math, and omits the need for pounds.
- All items you carry are in your bag, and your bag can carry a number of items equal to your Strength score.
- If you're Small, your bag can carry 2 fewer items. If you're Large, your bag can carry 2 more. If you have more than two legs, your bag can carry twice as much.
- Armor, clothing, and anything designed to be worn that you are wearing isn't in your bag.
- Anything you are currently holding in your hand(s) isn't in your bag.
- Any item longer than your character's leg can't fit in your bag. Most heavy weapons fall into this category, for example. You can still carry this item in your hands.
- Any item so heavy your character needs two hands to lift it off the ground can't fit in your bag.
- Anything small enough to fit comfortably in your character's pants pocket is always petty. When it comes to space in your bag, up to 10 petty items count as one normal item.
- If your campaign tracks ammunition and rations, they are petty regardless.
- If your campaign tracks the weight of gold pieces, a roll of up to 100 coins counts as a single petty item.
- Retrieving Items
- You can retrieve one or two items from your bag, or stow one or two items in your bag, using the single "object interaction" afforded as part of your turn.
- Retrieving an item from the bag of another willing creature, like a mule, always takes at least an action.
- A wagon and a bag of holding each can hold up to 100 items, but retrieving a specific one always takes an action. If your party has a ship with a cargo compartment, or a headquarters, it can hold practically infinite items.
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