Silver Coat Bear (Corebound Awakening Supplement)

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Silver Coat Bear[edit]

Huge mana beast, unaligned


Armor Class 20 (natural armor)
Hit Points 100 (8d12 + 48)
Speed 40 ft


STR DEX CON INT WIS CHA
26 (+8) 12 (+1) 22 (+6) 8 (-1) 16 (+3) 10 (+0)

Proficiency Bonus +4
Senses passive Perception 13
Languages


SHP = 140

MP (Mana Points) = 60

Mana Core: Sentient Metal Aspect. May spend 3 MP to reduce all physical damage taken by 5 until the start of your next turn. During this time it can spend 5 MP to ignite its own metal coat, dealing 2d6 fire damage to attackers for 1 round.

Ironclad Instincts. Advantage on saving throws against being pushed, grappled, restrained, or knocked prone.

Crushing Charge. If the bear moves 20 ft straight toward a target and hits it with a Claw, the target must succeed a DC 20 Strength save or be knocked back 15 ft and prone.

Minor Spellcasting. Can cast sells up to 4 difficulty.

Actions

Mana Claw (Multiattack). Melee Attack: +12 to hit, reach 5 ft, one target. Hit: 24 (3d10 + 8) slashing. Can attack twice.

Battlefield Action: Cataclysmic Roar

Tell (End of Turn): At the end of its turn, the bear lifts onto its hind legs and slams both fists together, vibrating the air with a metallic clang that echoes across the battlefield.

Trigger (Start of Next Turn): The ground in a 30 ft radius becomes violently unstable as metal shards burst up in jagged formations.

All creatures in range must succeed a DC 20 Dexterity saving throw or take 6d10 piercing damage and be impaled and restrained.

On a success, they take half damage and are pushed 10 ft outward.

Counter Options:

Interrupt: A creature with Metal affinity can succeed a DC 20 Arcana check to discharge the build-up by targeting the Bear with a spell that disrupts magical buildup.

Mitigate: Any creature can fly is unaffected while airborne.

Control: A creature that deals 30+ damage to the bear before its next turn suppresses the build-up, canceling the roar.


Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.

Sentient Core: 20% for the core to have the beast's will in it.



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