Sifanai (4e Paragon Path)

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Sifanai, Harbinger of Flame[edit]

Fire burns when you reach out to touch it; it never once lied to you about that.
Unknown

Prerequisite: You must be an Agent of Sif il'Han (Five Towers Supplement)

"Harbingers of Flame", Sif il'Han's select few agents, more commonly known as the Sifanai, are the means in which Sif il'Han guides his ploys and plots; continuously scheming, he backs up his actions with honesty. Never one to lie, Sif il'Han instead favors not sharing the whole truth, but when asked directly he replies with what the reality is. However, he is as sadistic and twisted as one would expect the persona of flame to be, and enjoys tormenting his enemies and doing them tremendous harm over a long period of time. For the Sifanai, their employer is both a trusted ally, and a feared power; he grants their powers freely, enables ready communication, but can be coached into a billowing rage with the correct provocation.

You as an agent of Sif il'Han are the manipulator, the torturer, ever ready to pry away information and set ablaze those who dare come to close to the flame.

Sifanai Path Features[edit]

Playing With Fire (11th Level):
The allure of flame has great pull upon you and rightly so as Sifanai; you may take 1 + your Constitution modifier in Fire damage, suffering a loss of hit points equal to that value, and add that same amount to the next power you use as bonus Fire damage, as a Minor Action. While you gain 10 Fire resistance upon becoming Sifanai, you cannot reduce or avoid the Fire damage caused to you by this effect. In addition, as a Free Action, you may convert all damage dealt by your weapon into Fire damage, along with generating light equal to torch light originating from your weapon when you change its damage to Fire.
Backdraft (11th Level):
Just when your enemies thought you extinguished, you surge again into blazing life. Upon expending an action point you regain hit points equal to your Constitution modifier, and deal that same amount in Fire damage to all enemies within burst 5 of you, causing them to immediately take that Fire damage and then take that amount again at the start of their next turn.
Sadistic Conflagration (16th Level):
You may add the Fire keyword to any Encounter or Daily power you expend that deals damage to its victim; if an attack that gains the Fire keyword through this manner succeeds in dealing damage, the target bursts into flame, taking your highest ability modifier in Fire damage each turn at the start of your turn (save ends). Targets set aflame by Sadistic Conflagration have all of their defenses lowered by -2 until they succeed in a save against this effect. Thanks to Sif il'Han's help, creatures regularly immune to Fire damage are not immune to Sadistic Conflagration.


Ignition Sifanai Attack 11
With the crack of a faint smile at your cheeks the victim you pictured so clearly in your mind spontaneously combusts before your very eyes, catching fire. The inferno growing with every passing moment, you cannot help but wonder what's taking them so long to scream; then again, they weren't expecting it.
Encounter Star.gif Psionic, Reliable, Fire
Standard Action Ranged 20
Target: One creature
Attack: Strength, Dexterity, Intelligence, or Charisma Vs. Reflex or AC
Hit: 3d6 + Strength, Dexterity, Intelligence, or Charisma Fire damage
Effect: The effected creature is surprised, denying it any and all actions until the start of your next turn, and begins to take Fire damage over time (save ends) which steadily increases upon every failed save. At the start of each of its turns it takes 5 ongoing Fire damage, which is increased by +2 each time it fails its saving throw to end this effect, to a maximum of 15 Fire damage a turn. Once the target succeeds in its saving throw to end Ignition, it takes 1d6 Fire damage and deals an amount equal to that damage to all of your enemies adjacent to it.



Call of Flame Sifanai Utility 12
With a few carefully chosen words, you let out a slight cough of embers, smoke rolling from your lips as your ally suddenly appears beside you in a shower of sparking, skittering flame.
Encounter Star.gif Arcane, Teleportation, Fire
Minor Action Ranged 20
Target: One allied creature
Effect: Following your invocation any ally of your choosing within 20 squares of you is immediately summoned adjacent to you by teleporting directly through the realm of fire, in so doing they may make a saving throw against any negative effect currently ailing them and regain hit points equal to your Constitution modifier. Upon their return, they create a burst 1 of Fire damage equal to your Constitution modifier, striking all hostile creatures within that area. Call of Flame cannot be used if the ally you are summoning to you cannot appear in a space directly adjacent to you.



Moth to the Flame Sifanai Attack 20
Like a puppet master you tactfully control the antics and behaviors of your dominated target, turning its will against its allies and giving them a simple but sadistic choice; to kill their friend, or allow him to kill them.
Daily Star.gif Psionic, Psychic, Charm, Reliable, Fire
Standard Action Ranged 10
Target: One creature
Attack: Strength, Dexterity, Intelligence, or Charisma Vs. Will
Hit: 2d6 + Strength, Dexterity, Intelligence, or Charisma modifier Fire damage
Effect: Upon succeeding in your effort to break the targeted creature's will, you dominate that creature, controlling its actions; while it is Dominated, you may control the behavior of that creature as a Move Action, causing it to behave as instructed. You may choose one action for it to take when it is that creature's turn, such as a standard, a move, or a minor action. If you choose to make an attack through the controlled creature you may only utilize its At-Will abilities and opportunity attacks. Upon releasing your control over the creature and no longer sustaining your dominance over it, you deal 2d6 + Strength, Dexterity, Intelligence, or Charisma modifier Fire damage to it. This domination effect lasts until you release control of the creature or until the end of the Encounter.
Sustain Move: You sustain the domination.
Special: Upon releasing the creature from Moth to the Flame it recalls nothing of you specifically having ever controlled its actions, however, it is aware that someone was manipulating it.




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