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Shuckle[edit]
Small beast, unaligned
Armor Class 16 (natural armor)
Hit Points 42 (5d6 + 25)
Speed 10 ft.
Skills Perception +3, Stealth +1 Proficiency Bonus +2 Damage Resistances poison; bludgeoning, piercing and slashing from nonmagical attacks
Senses passive Perception 13
Languages —
Challenge 3 (700 XP)
Sturdy (1/Day). If the shuckle gets to 0 Hit Points, he may get up with 1 Hit Point instead.
ACTIONS
Rollout. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. When Shuckle gives this attack, he must roll 1d3, which will be the amount of times he will attack at once. For each hit in the opponent, the damage dice increases by 1.
Rock Throw. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the attack hits, the Creature must make a Constitution saving throw to not get stunned until the start of Shuckle's next turn.
Withdraw. As an action Shuckle may reduce any incoming damage by 6 for 1 minute, but it can't make any actions outside of Rollout for it's duration. Shuckle may use this 5 times per day.
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A Wild Shuckle, Game Freak, [1]
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This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Nintendo, Game Freak & the Pokemon Company. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Nintendo, Game Freak & the Pokemon Company. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
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