Shroud of Zehir (4e Paragon Path)

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Shroud of Zehir[edit]

To be part of the shroud is to be a part of darkness, of poison, of snake. Feel the serpent's bite in the shadows!

Prerequisite: Ranger, Rogue; Medusa

You are a part of the shroud of darkness that Zehir governs over. You are a master of poison, coating your blade with deadly toxins that burn deeper than fire. You specialize in fast strikes that leave your enemies crippled before you plunge your blade into their gut.

Shroud of Zehir Path Features[edit]

Shadow Agility (11th level): You are trained in Acrobatics. If you are already trained in Acrobatics, you gain a +3 skill focus to Acrobatics.
Serpentine Action (11th level): When you spend an action point to make an attack, that attack deal 2d6 extra poison and acid damage on a hit.
Shadowscales (16th level): You gain resistance to Acid equal to 5 + one half your level.
Encroaching Darkness (16th level): Whenever a power allows you to shift, you may shift 1 more square than the power allows.


Deathcharge Shroud of Zehir Attack 11
Your poisoned blade darts between your enemies, leaving a toxic and rotten path in its wake.
Encounter Star.gif Martial, Poison, Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: Dexterity Vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target takes 10 acid and poison damage (save for half). If both attacks hit the same target, you gain combat advantage against the target until the end of your next turn.
Special: You may shift 3 squares between attacks.


Venomtipped Shroud of Zehir Utility 12
You lick the tip of your arrow or blade, giving it a poisonous attribute.
At-Will Star.gif Martial
Minor Action Personal
Effect: Until the end of your next turn, your weapon attacks deal poison.


Spitting Death Shroud of Zehir Attack 20
You spit your potent saliva a distance at your enemy, causing great pain as your toxic saliva burns through their veins and eats at their eyes.
Daily Star.gif Martial, Poison
Standard Action Range 5
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 4[W] + Dexterity modifier acid damage and the target takes ongoing 10 acid and poison damage (save ends), and the target is blinded (save ends).



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