Shrieker (Jujutsu Kaisen Supplement)

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Shrieker[edit]

Medium shikigami, unaligned


Armor Class 10 (natural armor)
Hit Points 1
Speed 0 ft.


STR DEX CON INT WIS CHA
0 (-5) 0 (-5) 0 (-5) 10 (+0) 10 (+0) 20 (+5)

Senses passive Perception 10
Languages
Challenge 5 (1,800 XP)


Cursed Energy. The Shrieker has 5 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Shrieker recovers 1 Cursed Energy at the beginning of it's turns.

Invisible Force. The Shrieker is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see it.

Magical Weapons. The Shrieker's attacks are considered magical.

ACTIONS

Multiattack. The Shrieker makes two attacks.

Cursed Energy Blast (1 Cursed Energy.) Cursed Energy Attack: +8 to hit, reach 100/200 ft., one target. Hit: 17 (1d12 + 5) necrotic damage.


Eternal_Executioner.jpg
A new form with an impenetrable shell. [[1]]

Binding Vows. The Shrieker's Binding Vows are:

Outer Shell. The Shrieker gains an impenetrable shell, which it keeps closed making it immune to all damage and status effects (including ones which bypass immunities) and anything else that may effect it. However this comes at a heavy cost:

  • The shell blocks it's attacks aswell meaning it must open it at the beginning of it's turns in order to attack.
  • The Shrieker's max health is reduced to 1, it cannot gain more max health from any source (including it's buffs from Growth), gain health above it's max health in any way or gain temporary health from any source.
  • The Shrieker's movement speed is reduced to 0 ft. and it cannot gain movement speed from any source or be moved in any way.

This vow is automatically taken upon it's creation.

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