Sheolisk (5e Creature)
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Sheolisk[edit]
Medium fiend, any evil alignment Armor Class 15 (natural armour)
Saving Throws Wis +6, Cha +7 Innate Spellcasting The sheolisk's innate spellcasting ability is Charisma (spell save DC 15). The sheolisk can cast the following spells, requiring no material components: At will: true strike ACTIONSMultiattack. The sheolisk makes two attacks with its claws. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature, it must make a DC 15 Constitution saving throw. On a failed save, the creature takes 7 (2d6) necrotic damage and becomes poisoned. On a successful save, the creature takes half as much damage and isn't poisoned. A poisoned creature must repeat the saving throw at the start of each of its turns. On a failed save, the creature takes 7 (2d6) necrotic damage. On a successful save, the creature takes half as much damage. After succeeding three times, the effect of the poison ends.
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These demons appear as black carapaced humanoids (some masculine, some feminine), with heads that resemble the skulls of bulls, and tails covered in short spikes. They possess innate necromantic powers and they produce necrotic venom, perfect for their diet of rotting meat. Sheolisks often compete against each other, claiming territory, making (temporary) allies, and gathering as many corpses as possible to use as both food and minions. |
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