Shedinja (5e Creature)
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Shedinja[edit]
Small undead, any alignment Armor Class 23 (natural armor)
Saving Throws Str +4, Dex +7, Con +0, Int +4, Wis +3, Cha +5 Avoidance. If the shendinja is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Wonder Guard. The shedinja is immune to damage from all attacks, unless the attack is a critical hit. In addition, it has advantage on all saving throws, and takes no damage from magic missile. ACTIONSX-Scissor. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage. Fury Swipes Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 +4) Slashing Damage. When Shedinja uses this action, he rolls a 2d3, the number rolled is the amount of times he can use this attack in the same turn.
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A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe. A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves. |
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