Shardhorn (Corebound Awakening Supplement)

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Shardhorn[edit]

Large mana beast, unaligned


Armor Class 17 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft, climb 20 ft


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 16 (+3) 4 (-3) 14 (+2) 7 (-2)

Proficiency Bonus +3
Senses passive Perception 12
Languages


SHP = 74

MP (Mana Points) = 18

Stone-Stabilized. While standing on stone or earth, the Shardhorn Ram has advantage on saving throws against being pushed, knocked prone, or restrained.

Impact Echo (Recharge 5–6). After a successful charge, the ram sends a pulse through the ground. Creatures within 10 feet of the impact point must succeed a DC 17 Dexterity saving throw or fall prone.

Mana Core: Dormant Earth Aspect. Can spend 2 MP to encase its horns in elemental stone for 1 minute. During this time, its charge attacks deal double damage to structures and knock enemies back 10 ft on a failed save.

Actions

Crag Horns. Melee Attack: +8 to hit, reach 5 ft, one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Seismic Charge (Recharge 5–6). The Shardhorn Ram moves up to 40 feet in a straight line. Each creature in its path must succeed on a DC 17 Strength saving throw or take 18 (3d8 + 5) bludgeoning damage and be knocked prone.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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