Shadows of Macaria (5e Campaign Setting)

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Shadows of Macaria[edit]

Macaria is a fantasy parody of 1920s-30s America. A nation undergoing a horrible economic downturn with a leader hellbent on the prohibition of magic, filled to the brim with Mafioso, Dieselpunk, Vampires, Orc Outlaws, Wrathful Angels, Eldritch Horrors, and Undead Cowboys.

From the deep forests of Tacoma, full of with pioneers seeking its rich Gold deposits and haunted by the mythical Sasquatch.

The vast western frontier, full of the remnants of the undead armies of Sakkal the old god of deat, ravaged by dust storms that destroy the crops of the impoverished masses, and haunted by orcish bandits who were initially brought in to fight Sakkal before turning into marauders once they stopped getting paid.

The city streets where crime families battle each other for control of the arcane trade, genius inventors show off revolutionary technology like cars, mechanical men, and power armor.

To the northeast, whispers of madness and old gods fill the ears of its inhabitants, and sightings of eldritch horrors keep them up at night.

Macaria as a setting is full of enough unique factions, settings, and scenarios to make a multitude of very different campaigns.


Campaign Setting Information[edit]

Players Guide

Classes
The classes and how then fit into Macaria..
Races
The races of Macaria and how they live.
Equipment
Homebrew equipment found in the setting.
Feats
Additional homebrew feats available in the setting.
Background & Languages
Additional backgrounds & languages available in the setting.
Magic
Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.

Lore

The World & Locales
Information on the regions, provinces, and factions of Macaria.
Time and History
A summary of Macarian history, mainly comprising of major events.
Society
A look at common societal trends and laws of Macaria.
Religion
The nature and role of the divine in Macaria, defined by the war between Taivas and the old gods.
Cosmology
The planes of existence and the their relationship with Macaria.

Dungeon Master's Guide

About
An optional page which goes gives a general explanation of the world.
Bestiary
An examination/list of monsters found in the campaign setting.
NPCs
Various peoples and individuals that populate Macaria.
Treasure
List of magical items and advanced tech available in Macaria.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Macaria.
Adventures
Quests, dungeons, campaigns, and conflicts found within the setting.
Tables
Tables for random encounters/loot tables/other things
Adding to Macaria
A page for others to submit their ideas, advice, and anecdotes for the development of Macaria.|}



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