Shadow of the Dragon (4e Paragon Path)
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Shadow of the Dragon
|“||Though I dwell in the shadows I embody the ferocity of the dragons. Come and fight me if you dare!||”|
Prerequisite: Dragoon, you must have at least one power that has the necrotic keyword (sigil powers do not count)
You have embraced the shadowy legacy of the dragoons left to you by countless forefathers. Though your reverence for dragons is by no means diminished, you do not seek to fully rejoin the world. You may venture out in to the world, you may even stay there for many years, but your home is in the Shadowfell, your life shall be lived in the shadows of dragons.
Shadow of the Dragon Path Features
- Shining Twin (11th Level): Your sigil no longer reflects the stark features of a dragon, instead, it resembles the shadow of a massive dragon passing over the landscape. The power source of your sigil is changed to necrotic damage, regardless of which power you originally chose, this does not change what type of dragon and/or your draconic patron.
- Armored Shade (11th Level): The powers of your new sigil fills all the spaces between your armor and covers it with a black gleam. You gain a +1 power bonus to AC whenever you wear any type of armor.
- Twin Dragon's Call (12th Level): The ferocity of your dragon's call forces the target to attack you on its first turn after being marked, additionally, it suffers a -2 penalty to its next attack roll against you (only once per creature per encounter).
- Life Draining Armor (16th level): Any time you are hit by a melee or close attack, the attacker takes 1d6 necrotic damage.
|Eclipse||Shadow of the Dragon Attack 20|
|Your shadow extends out from under you and latches onto the shadows of your enemies. As your weapon descends on your foe, shadows of your weapon also descends on the enemies around her and their shadows turn against them grasping upward and latch onto their arms and legs.|
|Daily Shadow, Weapon, Jump, Necrotic|
|Standard Action (Special)"Standard Action (Special)" is not in the list (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) of allowed values for the "4e Power Action Type" property.||Melee weapon|
|Primary Target: One creature|
|Attack: Strength +2 Vs. AC, Make a secondary attack..|
|Hit: 3[W] + Strength modifier damage, if this attack is used as a jump attack you can add your Dexterity modifier to the damage. The target creature is dazed until the end of your next turn and restrained (save ends). The target takes a -2 penalty to their save roll.|
|Secondary Target: Each creature within two squares of the primary target.|
|Secondary Attack: Strength Vs. AC.|
|Hit: 1[W] necrotic damage, The target creature is dazed until the end of your next turn and restrained (save ends).|
|Special: This attack can also be used as a jump attack requiring a move and standard action with a range equal to your speed +2|